Space Engineers: Plausible Deniability - EP03 Drones, Powersled & Targets of Opportunity
Welcome to Episode 03 of our newest Space Engineers Survival play-through Series: Plausible Deniability. In this episode we begin the harvest of resources from the first “captured” grid of this play-through. For other necessary components we collect some nearby resources using a remote-controlled drone miner that I built. We need to address our power situation though, so some creativity is going to be needed. Lastly, just when we think it’s back to the grind, fortune shines upon us as an unsuspecting Space Pirate passes by. Can we make them regret that? Watch and see!! I hope you enjoy the video.
***Note: I’m trying to keep these episodes to a reasonable length (45m-1h15m), but that can limit the amount of entertaining (not boring) content in each episode. Let me know in the comments if you want/would like them to be longer.***
This play-through features a custom star system with 30 planetary bodies (including nebulae and asteroid belts.
Unlike our first two series, this is not a “vanilla” play-through. There are mods galore (bonus points for obscure vocabulary). A “complete-ish” list of loaded mods (all mods may NOT be used) can be found in the Steam Workshop via this link:
Plausible Deniability Scenario Mods List
https://steamcommunity.com/sharedfiles/filedetails/?id=3046006832
***All mods are the property of their creator/creators. They deserve a TON of credit, so show them some LOVE!!!***
The purpose of this scenario is to allow me to test out a new small-grid (SG) survival ready ship that I built: the (INF-01a) Boll Weevil. (Blueprint will be added to the workshop in the future, if it turns out to be viable)
Basic Rules or Restrictions (Self-Imposed) for the Scenario:
-The Boll Weevil must survive. (For Lore purposes: It is equipped with a prototype intelligence collection system that uses quantum entanglement communications capable of providing instantaneous, real-time encrypted data/comms across multiple star systems.) If captured or destroyed, the mission is failed.
-No permanent modifications to the Boll Weevil. Temporary additions can be made. NO original components/equipment can be removed.
-Hostilities against Neutral Factions are HIGHLY discouraged. Creating more adversaries is counter-productive to the objective of “blending in and assuming a low profile”. ***Only acceptable when success of the primary mission is at risk.***
*A Note for Immersion Sake*
Since these restrictions are self-imposed, I will do my best to keep this play-through “authentic”. But should a catastrophic incident occur, I may resort to loading a saved game. I may also reload if a (completely unexpected) outcome occurs. I may also decide to “try something out” for entertainment purposes. This game is fun to play so sharing that is important to me. I may also use some of the game tools to “simulate” some ship functions (e.g. – using the Entity List Tool to simulate running a scan of the nearby area for potential contacts/threats with the Boll Weevil’s “advanced” sensors), so don’t go crazy raking me over the coals for doing something you think is cheesy. Leave a comment, and a suggestion.
Lastly, I’m not RPGing the scenario. I’m playing the scenario, within the confines I have placed upon myself. So while I will refer to the scenario conditions, I’m not doing so “in character”.
I am having so much fun doing this survival play-through. I hope you enjoy watching it.
#DadBearDIY #SpaceEngineers #SE #SEsurvival #SpaceEngineersHowto #PlausibleDeniabilitySE
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