Space Engineers Tutorial, Custom models from Maya to Engine (Tutorial) (Outdated)

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Published on ● Video Link: https://www.youtube.com/watch?v=tGlRlNFqF8Q



Space Engineers
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Duration: 20:19
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This tut is somewhat outdated, not sure if I'll cook up an updated version or not, given that things change quite frequently.

This is a rather long tutorial on how to take your 3d model, from a properly set up scene in Maya, to a "finished" asset in game.

Missing Collision Steps: http://www.youtube.com/watch?v=AGc6yRlx-iA

-----------------------------------Needed Plugins--------------------------------------

FBX Exporter (Maya Plugin): http://autode.sk/1e5fUST

Havok Content Tools (Maya Plugin): http://intel.ly/1dLQXWC
(Make sure you get the 2012.2.0 version.)

Nvidia Texture Tools (For Photoshop): http://bit.ly/L75pBu

--------------------------------Needed Script/Code-----------------------------------

Just the code you will need, couldn't post it directly in the description due to YouTube limitations: http://bit.ly/1gnOI3y

-------------------------------------Dev Sources-----------------------------------------

Can also be found on the dev's sources here:
Model Collision: http://bit.ly/1e5eCav
Adding New Model: http://bit.ly/1dLQdAB
Advanced 3D Models Guide: http://bit.ly/1crtFtf

-------------------------What is the game this is for?------------------------------

It's Space Engineers, you can get it here: http://store.steampowered.com/app/244850

----------------------------------Custom Models---------------------------------------

Download Custom Models (Suggest Manual Install):
http://forums.keenswh.com/post/sages-models-6775458

--------------------------------------SAGE Info-------------------------------------------

Steam Workshop files: http://steamcommunity.com/id/EctoSage/myworkshopfiles/

Twitter:
https://twitter.com/SAGE_Channel

Care to join Video Sage Steam Group, & possibly help me build, pilot, and crash some ships in the future? http://steamcommunity.com/groups/vSage







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