Space Engineers Tutorial, Custom models from Maya to Engine (Tutorial) (Outdated)
This tut is somewhat outdated, not sure if I'll cook up an updated version or not, given that things change quite frequently.
This is a rather long tutorial on how to take your 3d model, from a properly set up scene in Maya, to a "finished" asset in game.
Missing Collision Steps: http://www.youtube.com/watch?v=AGc6yRlx-iA
-----------------------------------Needed Plugins--------------------------------------
FBX Exporter (Maya Plugin): http://autode.sk/1e5fUST
Havok Content Tools (Maya Plugin): http://intel.ly/1dLQXWC
(Make sure you get the 2012.2.0 version.)
Nvidia Texture Tools (For Photoshop): http://bit.ly/L75pBu
--------------------------------Needed Script/Code-----------------------------------
Just the code you will need, couldn't post it directly in the description due to YouTube limitations: http://bit.ly/1gnOI3y
-------------------------------------Dev Sources-----------------------------------------
Can also be found on the dev's sources here:
Model Collision: http://bit.ly/1e5eCav
Adding New Model: http://bit.ly/1dLQdAB
Advanced 3D Models Guide: http://bit.ly/1crtFtf
-------------------------What is the game this is for?------------------------------
It's Space Engineers, you can get it here: http://store.steampowered.com/app/244850
----------------------------------Custom Models---------------------------------------
Download Custom Models (Suggest Manual Install):
http://forums.keenswh.com/post/sages-models-6775458
--------------------------------------SAGE Info-------------------------------------------
Steam Workshop files: http://steamcommunity.com/id/EctoSage/myworkshopfiles/
Twitter:
https://twitter.com/SAGE_Channel
Care to join Video Sage Steam Group, & possibly help me build, pilot, and crash some ships in the future? http://steamcommunity.com/groups/vSage
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