Space Station Silicon Valley (N64) - Let's Play 1001 Games - Episode 849
π₯ Fan of the channel? Help support the series βΊ https://www.patreon.com/GamingJay1001\nπ₯ Follow me on Twitter βΊ https://twitter.com/GamingJay1001\nπ₯ Check out the website βΊ http://letsplay1001.com/\nπ₯ Check out the book βΊ http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908\n\nI'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Space Station Silicon Valley
from https://en.wikipedia.org/wiki/Space_Station_Silicon_Valley
Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. It was originally released for the Nintendo 64 in October 1998. An adaptation of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. Players control Evo, a robot reduced to a crawling microchip after a ship crash, and are tasked with taking control of animals to solve puzzles and defeat enemies.
Development began in September 1995 as part of a publishing deal with BMG Interactive. When this deal fell through, the development team turned their focus to the Nintendo 64, which allowed for a more advanced environment and model processing. The hardware shaped the game's humour and style, with a soft focus look leading to a style akin to Plasticine models. The distinct British humour was also used to distinguish it from other games, and the music was created to resemble B movies.
Upon release, Space Station Silicon Valley was acclaimed by many reviewers, with praise particularly directed at the intuitive mechanics, innovative level design, and comical concepts. It won numerous awards, including Game of the Month and Most Innovative Game from IGN. Despite this, the game performed poorly commercially, and was unable to secure enough sales to warrant a sequel.
Space Station Silicon Valley began development in September 1995, as part of a three-game publishing deal between developer DMA Design and BMG Interactive, the other games being Grand Theft Auto (1997) and Tanktics (1999). All three games were planned to be released on Microsoft Windows, PlayStation and Sega Saturn, as they were the most popular platforms at the time.[12] Following Take-Two Interactive's acquisition of BMG Interactive in March 1998,[13] Take-Two acquired the publishing rights to the game,[14] and the team instead changed focus to develop the game for the Nintendo 64, upon discovering that Windows was incapable of processing the models and environments intended for use. Every member of the team that developed Space Station Silicon Valley began working at DMA Design at the beginning of development, in September 1995. Development began using the then-new DirectX libraries, following the release of Windows 95. The levels were designed and edited using Silicon Graphics computers, which were transferred directly to the Nintendo 64 development boards. The team found the Nintendo 64 to be more advanced than previous hardware; programmer Grant Salvona described the development kits as "the most powerful hardware available in the building".[12]