SpaceEngine; Random Object Selector (built with Cheat Engine Lua script)

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Actually, it's built based on cheats created with the program Cheat Engine 7.3 😁
It's for SpaceEngine v0.990.42.1830.

Download link of cheat table, with the Lua's source code to execute the random object selector:
https://www.mediafire.com/file/ig5yeu0cbuys7ef/SpaceEngine.CT

Used music:
http://amp.dascene.net/downmod.php?index=82393

How to use the Lua script:
Once downloaded the cheat table, open it. & *after* attached the debugger to the process (search for Cheat Engine tutorials for more info.), goto "Table" menu, then click "Show Cheat Table Lua Script", & once a new window appeared, click "execute" & close that window.
You can select any galaxy standing from anywhere, but it only works for real galaxies, not procedural ones.
If you want to select the objects inside the selected galaxy, then goto "Universe Map" button, from leftmost panel.
After did that, now yes, you can select a random cluster, nebula or star.
However, as for stars inside the cluster, just select the desired random cluster, press "c" key (by default) to reach object, so the internal memory can recognize all the stars there are in. That allows you to can select a random star inside the cluster without having any issue.

¿& how does it work?
First, I made Lua sets all the object parts to "0-0-0-0...".
And from there on, it uses random generators, according to lots of formulae based in assembly's translation of the way of how the object selecton works (you can see that in CheatEngine's memory viewer, in the window where there is the data, understood as assembly instructions).
When a random galaxy is selected, it sets the value of galaxy's address, to a random number between "0" & "10994", becuase actually there're 10995 real galaxies set in SpaceEngine.
& as for the clusters, nebulae & stars, it highly depends of the formulae I set, respect of assembly instructions explained before.







Tags:
DiR3C7~H4CK
SpaceEngine
Cheat Engine
Lua
Programming
Assembly
Mars



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