Speebot - E3: Jetpack
I find this sort of level design fascinating in a way. There are some really good parts, but a whole lot that all ends up feeling pretty much the same. Is it a purposeful process that results in this sort of output, or are these basically a whole bunch of doodles that were polished up into something playable? The only way I really know to build levels produces something that looks very different from this. I'm hoping for some tighter, more purposeful design when we get to the later levels toward the top of the difficulty curve. Not that these are bad, there are just...kind of a lot of them that all blend together.
Get Speebot here: https://store.steampowered.com/app/731320/Speebot/
Playlist: https://www.youtube.com/playlist?list=PLBk6-z6v3pDJc5aNxemc4y-OBuufQkBLA
Other Videos By Alex Diener
2018-08-30 | Speebot - E4: Buoys |
2018-08-30 | Dungeon Master 2 - E15: Gremlin |
2018-08-29 | In The Groove - Sugarkill Ultimate (S11) |
2018-08-29 | DROD: Tarstuff Horticulture Facility - E16: One force arrow |
2018-08-28 | In The Groove - Breakneck Bombing Run (Crew Remix) (S11) |
2018-08-28 | Pipe Push Paradise - E3: Up above |
2018-08-28 | Dungeon Master 2 - E14: Hoverchest |
2018-08-27 | In The Groove - Bass Speaks Canine (S11) |
2018-08-27 | DROD: Tarstuff Horticulture Facility - E15: Smoothing |
2018-08-26 | In The Groove - Outbreaker (S11) |
2018-08-26 | Speebot - E3: Jetpack |
2018-08-26 | Dungeon Master 2 - E13: Troll's cave |
2018-08-25 | In The Groove - I Can't Fix You (S14) |
2018-08-25 | DROD: Tarstuff Horticulture Facility - E14: Inside job |
2018-08-24 | In The Groove - Chipland (S13) |
2018-08-24 | Pipe Push Paradise - E2: Constrained |
2018-08-24 | Dungeon Master 2 - E12: Large gear |
2018-08-23 | In The Groove - Bwa ! (S11) |
2018-08-23 | DROD: Tarstuff Horticulture Facility - E13: What? |
2018-08-22 | In The Groove - Move That Body! (S10) |
2018-08-22 | Speebot - E2: Depth perception |