Speed Level Design - Old Ruins | Day 1

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Published on ● Video Link: https://www.youtube.com/watch?v=soE8pLGeJos



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This is the First Day for the speed design, The concept for this project is to create Old Ruins using Unreal Engine 4 (UE4) that
takes inspiration from the Prince of Persia and Assassins Creed games. Looking at different environments from each game I
started to compile a game concept for the environment I wanted to create, once I had an idea in mind I started to create the
foundation on the level and build upon it. As the finalized concept for the game I aim to create an immersive atmosphere that
the player can lose themselves in. The project on the First Day took around 3 hours to develop.

At the end of a set amount of projects I will release a bundle of cinematics from each project I create

== Software Used ==
- Unreal Engine 4 (UE4)
- World Machine

== Assets Used ==
- Infinity Blade: Grass Lands - https://www.unrealengine.com/marketplace/infinity-blade-plain-lands
- Textures from https://www.sketchuptextureclub.com

My website: declanhillman.com
Instagram: https://www.instagram.com/declanhillmandesign/
Twitter: https://twitter.com/declansahillman
Facebook: https://www.facebook.com/DeclanHillmanGD

== Music ==
Music: https://machinimasound.com/legacy-tracks/
- Battle of Kings
- Winter Dawn
Music: https://www.bensound.com
- Epic







Tags:
Speed Design
Speed Level Design
Level Design
Old Ruins
Ruins
UE4
Unreal Engine 4
Unreal Engine
Creating an Old Ruin
Day 01
Speed Design Day 01
Infinity Blade: Grass Lands Pack
Infinity Blade: Grass Lands
Day 1
Assassins Creed - Inspiration
Timelapse
Design
Inspiration
Deserted
Abandoned
Deserted Ruins
Abandoned Ruins
GameDev
Game Dev
Learning
Project
Scene
Fantasy
Game Design
Game
Visuals
Unreal
Environment Design
3D Environment
Environment
3D