Speed Level Design - Old Ruins | Final Day | Timelapse | UE4
This is the Final Day for the speed design, The concept for this project is to create Old Ruins using Unreal Engine 4 (UE4) that takes inspiration from the Prince of Persia and Assassins Creed games. Looking at different environments from each game I started to compile a game concept for the environment I wanted to create, once I had an idea in mind I started to create the
foundation on the level and build upon it. As the finalised concept for the game I aim to create an immersive atmosphere that the player can lose themselves in. The project on the Sixth Day took around 2 hours to develop.
At the end of a set amount of projects I will release a bundle of cinematics from each project I create
== Software Used ==
- Unreal Engine 4 (UE4)
- World Machine
== Assets Used ==
- Infinity Blade: Grass Lands - https://www.unrealengine.com/marketplace/infinity-blade-plain-lands
- Textures from https://www.sketchuptextureclub.com
My website: declanhillman.com
Instagram: https://www.instagram.com/declanhillmandesign/
Twitter: https://twitter.com/declansahillman
Facebook: https://www.facebook.com/DeclanHillmanGD
== Music ==
Music: https://www.bensound.com
- Epic
Music: https://machinimasound.com/legacy-tracks/
- Queen of the Night
- Beyond The Stars
- Rallying the Defense
Other Videos By Declan Hillman
2020-03-22 | Golden Gun Madness | Rainbow Six Siege |
2020-03-21 | BOSG.12.2 - DOKKAEBI & VIGIL | Rainbow Six Siege |
2019-01-25 | Speed Level Design - Cave Temple | First Section | UE4 | Timelapse |
2019-01-23 | Pirate Ship - Speed Modelling | Part 03 | Timelapse | 3DS Max |
2019-01-21 | Pirate Ship - Speed Modelling | Part 02 | Timelapse | 3DS Max |
2019-01-15 | Pirate Ship - Speed Modelling | Part 01 | Timelapse | 3DS Max |
2018-07-01 | Portmeirion - Cinematics |
2018-07-01 | Final Major Project - Cinematics |
2018-07-01 | Old Ruins - Cinematics |
2018-07-01 | Murky Forest - Cinematics |
2018-06-26 | Speed Level Design - Old Ruins | Final Day | Timelapse | UE4 |
2018-06-24 | Speed Level Design - Old Ruins | Day 5 |
2018-06-23 | Speed Level Design - Old Ruins | Day 4 |
2018-06-21 | Speed Level Design - Old Ruins | Day 3 |
2018-06-15 | Speed Level Design - Old Ruins | Day 2 |
2018-06-10 | Speed Level Design - Old Ruins | Day 1 |
2018-06-09 | Speed Level Design - Creating a Murky Forest in UE4 | Timelapse |
2018-05-15 | The Prisoner - Demo Version 1.1 |