Speed Level Design - Old Ruins | Final Day | Timelapse | UE4

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Published on ● Video Link: https://www.youtube.com/watch?v=upUnvIWj0FY



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This is the Final Day for the speed design, The concept for this project is to create Old Ruins using Unreal Engine 4 (UE4) that takes inspiration from the Prince of Persia and Assassins Creed games. Looking at different environments from each game I started to compile a game concept for the environment I wanted to create, once I had an idea in mind I started to create the
foundation on the level and build upon it. As the finalised concept for the game I aim to create an immersive atmosphere that the player can lose themselves in. The project on the Sixth Day took around 2 hours to develop.

At the end of a set amount of projects I will release a bundle of cinematics from each project I create

== Software Used ==
- Unreal Engine 4 (UE4)
- World Machine

== Assets Used ==
- Infinity Blade: Grass Lands - https://www.unrealengine.com/marketplace/infinity-blade-plain-lands
- Textures from https://www.sketchuptextureclub.com

My website: declanhillman.com
Instagram: https://www.instagram.com/declanhillmandesign/
Twitter: https://twitter.com/declansahillman
Facebook: https://www.facebook.com/DeclanHillmanGD

== Music ==
Music: https://www.bensound.com
- Epic
Music: https://machinimasound.com/legacy-tracks/
- Queen of the Night
- Beyond The Stars
- Rallying the Defense







Tags:
Speed Design
Speed Level Design
Level Design
Old Ruins
Prince of Persia - Inspiration
Assassins Creed - Inspiration
UE4
Unreal Engine
Unreal Engine 4
Creating Old Ruins
Final Day
Speed Design Day 6
Infinity Blade: Grass Lands Pack
Infinity Blade: Grass Lands
Timelapse
GameDev
Game Dev
Learning
Project
Scene
Fantasy
Game Design
Game
Visuals
Unreal
Environment Design
3D Environment
Environment
Design
3D
Deserted
Abandoned
Deserted Ruins
Abandoned Ruins