Spidersaurs! Review

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Published on ● Video Link: https://www.youtube.com/watch?v=tYd3UZcYZR0



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Originally released in 2019 released for Apple Arcade, WayForward's Spidersaurs! now comes to Nintendo Switch. Having sunk his teeth into the game, Glen's here to give his thoughts and impressions.

Publisher Description:
Lock and load for the Saturday-morning-cartoon-inspired run-'n'-gun action of Spidersaurs, an original property in which one or two players must save the world from an onslaught of genetically engineered dinosaur-spider hybrids. Though created by InGest Corp to provide all the meat and muscle humanity needs to end world hunger, the Spidersaurs are loose and on a destructive rampage, leaving it to two taste-tasting interns — punk rocker Victoria and officer-in-training Adrian — to run, jump, climb, and shoot their way through multiple stages of over-the-top, high-octane mayhem. Equipped with an arsenal of character-specific weapons (such as Victoria’s Laser Show and Adrian’s Football Rocket) and special Spidersaur abilities they gain along the way, players will blast through an infested laboratory, a sweltering jungle, the heart of a live volcano, and more! The console/PC version of Spidersaurs also adds several new features that were not present in the game's original 2019 Apple Arcade release, including an all-new epilogue stage and true final boss, three difficulty settings, unlockable Arcade and Speedrun modes, mid-level checkpoints, rebalanced boss order, and numerous visual enhancements.


Gameplay footage of Super Contra, Contra III: The Alien Wars, and Contra 4 courtesy of World of Longplays.