Splinter Cell Blacklist Gameplay Walkthrough Part 2 - The Safehouse | Let's Play Xbox 360
NEW Splinter Cell Blacklist Gameplay Walkthrough Part 2 includes Campaign Mission 2 of the Story for Xbox 360, Playstation 3 and PC in HD. This Splinter Cell Blacklist Gameplay Walkthrough will also include a Review (in progress) and the Ending.
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Solo Campaign List
1. Blacklist Zero - Andersen Airforce Base, Guam
2. Safehouse - Benghazi, Libya
Recommended Gadgets: Smoke Grenade, Flashbang
3.Insurgent Stronghold - Mirawa, Iraq
Recommended Gadgets: Smoke Grenade, Sticky Camera
4.American Consumption - Chicago, Illinois
Recommended Gadgets: Sleeping Gas, Sticky Camera
5.Private Estate - Cuidad Del Este, Paraguay
Recommended Gadgets: Proximity Shocker, Sticky Camera
6.Abandoned Mill - London, England
Recommended Gadgets: Tri-Rotor
7.Special Missions HQ - Tehran, Iran
Recommended Gadgets: Sticky EMP, Tri-Rotor
8.Transit Yards - Philadelphia, Pennsylvania
Recommended Gadgets: Smoke Grenade
9.Detention Facility - Guantanamo Bay, Cuba
Recommended Gadgets: Sticky EMP, Sleeping Gas, Smoke Grenade
10. Airstrip - Yucatan Province, Mexico
11. Paladin - Gulf of Mexico
12. LNG Terminal - Sabine Pass, Louisiana
Recommended Gadgets: Tri-Rotor, Frag Grenade
13. Site F - Denver, Colorado
Recommended Gadgets: Sleeping Gas, Tri-Rotor
Tom Clancy's Splinter Cell: Blacklist is an action-adventure stealth game published by Ubisoft. It is the sixth installment of Tom Clancy's Splinter Cell series and will act as a sequel to Splinter Cell: Conviction. Following the Third Echelon Conspiracy, former agent Sam Fisher joins his friend Victor Coste at his PMC, Paladin 9. Coste is wounded in an attack by The Engineers, a group of 12 terrorists who initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating terrorist attacks on United States interests. Reason being, these 12 have had enough of the United States global military presence in two-thirds of the countries around the world.
Blacklist introduces a new gameplay mechanic called Killing in Motion, allowing the player to highlight targets and take them out in quick succession while on the run. The game is set in a third-person perspective so the protagonist and the objects around him are visible. As well, there will be voice integration with Xbox 360's Kinect peripheral, which will allow players to say things to distract enemies and then attack. The player can also use the Kinect sensor to control the protagonist with their body instead of the Xbox 360 controller. In the Wii U version, the Gamepad controller's touchscreen acts as an interface to access gadgets and other features from the protagonist's arm-mounted computer, or OPSAT. It also incorporates the screen and motion controls to highlight enemies through thermal vision when using the Killing in Motion mechanic.
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