Splinter Cell Double Agent | Xbox 360 vs PS3 | Graphics Comparison
This comprehensive video is a comparison of how Tom Clancy's Splinter Cell Double Agent looks and runs on Xbox 360 and PlayStation 3. All brightness and contrast settings have been matched in-game for both versions. All music used is from the official soundtrack of Splinter Cell Double Agent
βΊ NOTES
- PS3 runs at a slightly higher resolution compared to Xbox 360.
- Xbox 360 exhibits screen tearing, which can be resolved by playing on Xbox One and above.
- PS3 struggles to maintain a consistent 30FPS, often running below 20FPS.
- Xbox 360 boasts higher-quality textures compared to the PS3 version.
- Lighting for some scenarios are different with light fixtures either removed, moved, or not working correctly.
- Cozumel features an orange sunset on the PS3.
- John Hodge doesn't have a death animation like the PC and Xbox 360 version, and ragdolls.
- Prison Mission has a different guard for the PS3 version only in the control room.
- Prison Mission has poor draw distance for Guards on PC and PS3.
- The sun for Sea of Okhotsk is missing in the Skydiving section in the PS3 version.
- The platform for the ceiling in JBA HQ 4 is missing in the PS3 version.
- The roof for JBA HQ 1 is missing in the PS3 version only.
- Walls are added to some areas of the PS3 version to help with performance.
- Several routes present in the PC and Xbox 360 versions have been omitted from the PS3 version.
- Double Agent does not support PS3 Trophies
- Double Agent Multiplayer mode cannot be accessed anymore due to server closure on PS3.
- Double Agent Multiplayer servers for Xbox 360 are still online at the time of upload, though the servers are a ghost town.
- In summary, there is little reason to play Double Agent on the PS3 today and is best avoided. I highly recommend opting for playing the Xbox 360 version on Xbox Series Consoles. Xbox Series not only eliminates screen tearing but also enhances the game with 4K and 2K resolutions, forces 16x Anisotropic Filtering, all while maintaining a locked 30FPS frame rate. Furthermore, the multiplayer mode can be accessed and played offline solo via System Link with AI bots if desired. This cannot be done on the PS3 as System Link doesn't exist for this version.
βΊ GAME WALKTHROUGHS
A-H | Game Walkthroughs - https://youtube.com/playlist?list=PLQ-I9vhiyKbJlHyU7QzJUUe8wC8_sRJQy
I-P | Game Walkthroughs - https://youtube.com/playlist?list=PLQ-I9vhiyKbJLhBMUj4LISjh4-gJc7cWg
Q-Z | Game Walkthroughs - https://youtube.com/playlist?list=PLQ-I9vhiyKbILzunZ4ZvxV23cwLLJ_-wJ
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