SplitSecond Velocity Download Install & Gameplay HD 60FPS

Channel:
Subscribers:
11,200
Published on ● Video Link: https://www.youtube.com/watch?v=_jipp99DIQs



Duration: 14:42
11 views
1


Split/Second is an intense action racing game set within a reality TV show.

Instagram : https://www.instagram.com/ai.moun/
: @ai.moun
Facebook : https://www.facebook.com/aimoun2019
Twitter : @AiWeingken
https://twitter.com/AiWeingken
Displate : https://displate.com/ai1?art=5cbc938617279

Imagine a Reality-TV show where the goal is to have everything ever possible explode, and have it all presented under the veil of Death Race. This is the basic premise of the high-intensity arcade racer, Split/Second.

Every summer blockbuster, and especially every big budget disaster film, is represented via this game’s style: strong anamorphic sun lens flare, exaggerated explosion fireballs, an overwhelming blue-and-orange filter, strong contrast and even accumulating dirt and grime onto the edges of the screen. You shouldn’t have much reason to explore the more modestly-detailed or animated parts of the cars or levels, because everything comes together at over 150mph, and particularly when detonating into smithereens. Even the menus are littered with shards of glass and bathed in fire, to sell the point that destruction is the core of the experience.

Yet it’s most regrettable that the framerate is capped to 30 by default, regardless of resolution. Trying to mod the game to go past this leads to physics synchronization issues, so don’t bother. Also frustrating is the frequency of crashes experienced (though mostly only on loading screens), even on my solid Ryzen 9 3900X, 64GB RAM, 1070Ti, Windows 10 Pro system. I’ll leave the worst technical issue for later…

For music, expect booming digitized orchestras, mixed dynamically depending on the race situation and even the menu selected. Curiously, the in-race soundtrack doesn’t progress in intensity unless the music is completely stopped by certain events. Nevertheless, all pieces are really fitting for the intense racing action that unfolds – with top praise given to the main theme and its various arrangements. It serves as the leitmotif of this title, and the Elite Race mixes are downright awesome.

Split/Second is presented as a single season of a reality/game-show. Over the course of 12 episodes, each containing six various events, the player must earn enough credits to unlock new vehicles and the Elite Race of each installment. Podium placement in these latter races allow progress to future episodes. A nice spin on the general progression formula of racing games, and it’s also welcome that perfection isn’t outright required to succeed.

Like a majority of arcade racers, driving is about mastering long, sweeping drifts via throttle, brake and steering inputs. Unlike most other such games, you don’t build up a boost bar. Oh no, it’s arguably better – each filled segment lets you trigger a Power Play, where a trackside event causes at least one explosion or otherwise a change that sends opponents off-course, or even wrecks them to your advantage. This shifts the focus to track memorization and evasive, yet stylish driving, to take advantage of the mechanic.

The competition really starts to heat up!
All of this is welcome, when the AI are the cheating S.O.B.s they tend to be in this genre. They seem to target you almost exclusively, dropping bombs or flaming car wrecks while they have near bottomless Power Play reserves, on top of their rubber-banding and enhanced car stats. At least they wreck really easily, their own Power Plays don’t seem to affect your cars nearly as badly, and tend to cluster at the start of each race. One well-timed Route Change can wipe the whole field, save for you.

Anyway, finishing events rewards you with credits. Accumulate enough credits and you unlock more vehicles, with a generally linear progression curve. All cars are split between a couple of rough archetypes: tough but sluggish trucks, balanced sports and muscle cars, and rapid yet frail supercars. Impressively, no two cars handle alike; one can kick into an unstable slide when you’re just turning through a fast corner, while another can keep composed and swing wide yet fast when instructed with a brake tap. If only the Drifting stat for each car actually meant anything…

This variety is welcome, as each track and game mode necessitate various strategies. For game modes in particular, you have your straight-up multi-lap race, with full Power Plays; timed eliminators where the last place is knocked out regularly, also with Power Plays; single-lap time trials (with extremely tight and nearly unreasonable timing); survival against massive trucks that drop explosive loads; and lasting against a missile onslaught from an attack helicopter, or shooting it down with deflected rockets.







Tags:
split second review
split second gameplay
split second
split second game show
split second game
split second racing game
split second race
racing action movies
racing action
death race action scenes
death race full action movie
car chase scene
car chase scene movie
best car action movies
best car action scene
best car action movies 2021
split second decision interview question
split second decision making examples
split second decision