Spore - Mod BruteLOD (Level of Detail)
Forces most premade world objects in the game (Rocks, Trees, etc) to use their highest Level of Detail (LOD) at all times. Intended as a necessary bandaid to other graphics mods' inability to fully fix Spore's overzealous distance-based LODing.
(This mod manually edits or replaces a lot of base game files, so the package's low load priority is intentional to prevent most mod conflicts. Due to the nature of the mod, mods that edit the same files may individually overwrite aspects of BruteLOD. Some base-game distance culling issues are inherently tough to crack due to them being effects that cannot very well be overridden, so things like ground effects and trees still may derender at a typical distance.)
Download: https://github.com/Valla-Chan/Spore-Mods/releases/tag/Spore_BruteLOD
Or
https://www.mediafire.com/file/lapa5fjgoobw8e0/BruteLOD.sporemod/file
Or
https://drive.google.com/file/d/1G7uuoBz5GNKE_xYAf_n8n6AkWTQf04jO/view
Requires:
- ModAPI: https://youtu.be/_Al7qPXJmUg
Installation: Using this mod is very simple, just follow some steps:
1. Download the Spore ModAPI https://youtu.be/_Al7qPXJmUg
2. In the “Spore ModAPI Launcher” folder you downloaded, execute the Easy Installer.
3. A file chooser dialog will be shown. Find the “BruteLOD.sporemod” file you downloaded, select it, and click OK.
And we’re done! Now, to use the mod, don’t forget you have to run the Spore ModAPI Launcher!
#SporeMods #Spore2023 #SporeModInfiniteComplexity
Mod created by Valla-Chan
Allison Ghost Channel: https://www.youtube.com/channel/UCFSYqK7HOh4ymo2cEphxTLw
All rights reserved to Max Games R.S.
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