Spore - Mod Star Wars (Powers and Weapons)
Adds many new creature weapons in the form of abilities, such as elemental weapons, Star Wars Force abilities, firearms, and special weapons.
Weapons are very competitive with captain equipment, so you will always find among them the abilities that suit your playstyle.
Download: https://www.mediafire.com/file/qhrba8c3n9b6m89/!!!!!!New_Weapons_mod.package/file
Or
https://drive.google.com/file/d/1ObOHewVGPI_ul1iMdRza8iP33wmqgTrl/view
The following abilities are currently implemented:
- Air Wave: When attacking, create an air wave that damages enemies and knocks them down, interrupting their attack.
- Fire (Fire): Sets the target on fire and deals additional long-term damage to several targets in range, and reduces their defense.
- Ice (Ice): Freezes several enemies in range, dealing minor damage to them and reducing the health recovery of enemy heroes.
- Lightning: Unleash lightning bolts that can damage multiple targets and briefly electrocute an enemy.
- Vorpal: A single-target shot that can instantly destroy a weak enemy and deal additional damage to enemy heroes.
- Force Grip - Allows the Jedi to strangle or compress the organs of living beings.
- Pistol: Shot from a semi-automatic pistol.
- Automatic pistol (Auto Pistol): Shots from an automatic pistol. High rate of fire but low damage.
- Submachine gun (SMG): Shots from a submachine gun. High rate of fire and medium damage, but low range.
- Assault Rifle (AR): Assault rifle shots. Good rate of fire and good damage, medium range.
- Burst Assault Rifle (BR): Shooting from an assault rifle with a burst. The rate of fire is below average, but has higher damage, and the range is above average.
- Shotgun (SG): Shotgun blast with splash damage. Very high damage, but short range and low rate of fire.
- Automatic shotgun (Auto Shotgun):
Shots from an automatic shotgun, with area damage. Decent damage, but lower than the shotgun, and a significantly higher rate of fire. Small range.
- Semi-automatic sniper rifle (DMR): Shot from a semi-automatic sniper rifle. Decent damage, high range and good rate of fire.
- Bolt-action sniper rifle (SR): Shot from a bolt-action sniper rifle. Very high damage, long range, but low rate of fire.
- Light machine gun (LMG): Shots from a light machine gun. High rate of fire and high damage, medium range but high power consumption.
- Revolver: Shot from a revolver. Significantly more damage than a pistol, but slower rate of fire.
- Medium Blaster: Blaster shot of medium firepower. Effective at medium range.
- Crossbow (Crossbow): Crossbow shot. Good damage and high range, but rather low rate of fire. Effective for silent elimination of enemies at a distance.
- Lanvarok: The Lanvarok is an ancient weapon created by the Sith race. After the disappearance of the Sith race, the Lanvarok became a rarity. Fires sharp metal discs. It has low damage compared to a crossbow, but a much higher rate of fire, and the metal disk stuns the enemy.
Despite its ancient age, it is still effective for stunning and damaging enemies from a distance.
- Geonosian sonic blaster: Fired from a Geonosian sonic blaster. Fires an acoustic wave of energy that can deal area damage and disorient an enemy on impact. Shot range is slightly below average. Effective against lightsaber blocks as they do not reflect acoustic beams.
* Captain Weapons Mod
Upgrades the stats of the Captain's Ripple weapon and replaces the standard Captain's Ripple effects with Star Wars auto lasers, and replaces the default Flare Gun tier 1 weapon effect with a Star Wars auto laser, improving the weapon's stats.
Halves the energy cost of melee weapons - Lightning and Knife Knuckles, the energy cost remains for balance.
Removes the energy cost for the Sprint, Hover and Mega Jump skills so they don't cost energy at all.
All lasers are specially balanced so that you can easily destroy secondary weak characters such as soldiers, but a hero with protection and increased HP will be difficult for you to destroy with a clamp and in this case it will be optimal to shoot fast single shots to reduce the high energy consumption, which is also a compliance balance, otherwise it would be easy for you to destroy any enemies.
Download: https://www.mediafire.com/file/rfit2h2m64fu19n/STAR+WARS+Captain+Weapons+Mod+2_2+and+Saberfigting+by+JimReinor.rar/file
Or
https://drive.google.com/file/d/1MPTK9w8LKzT_Uqg5PCqyVauza4MId1hm/view
Mod changes:
Ripple level 1 (red autolaser) - damage 25
Ripple level 2 (green autolaser) - damage 35
Ripple level 3 (purple autolaser) - damage 55
Flare gun level 1 (golden autolaser) - damage 35
Installation: Extract the file -/ Copy the MOD to the following folders:
Data (base game)
Or
(Origin Games\Spore Galactic Adventures for Origin
#SporeMods #Spore2023 #SporeModPowersandWeapons
Mod created by JimReinor
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