Spring Prelude (Compass) - Gameplay
Gameplay example from the newly-published game Spring Prelude from Compass Games, designed by Greg Blanchett. Based on the VCS system, many units have variable combat strength which remains hidden to the enemy until combat occurs. The game covers the Second Battle of Kharkov in the spring of 1942.
For more information, you can visit the game's page on BGG:
https://boardgamegeek.com/boardgame/188965/spring-prelude-second-kharkov-may-1942
And on the Compass Games website here:
https://www.compassgames.com/product/spring-prelude/
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