Spyro 2: Ripto's Rage 100% + Skill Points - Part 21: Plain Sailing
Part 21: Plain Sailing in my Spyro 2: Ripto's Rage 100% + Skill Points walkthrough.
Back to Fracture Hills to collect the Orb that was pointless to do so before, and the one that needs the Headbash. The Alchemist is very sporadic in his movements. He does move in a fixed pattern, but along this pattern he randomly decides to change his mind twice I think, which can be annoying to put up with. Smack all the earthshapers with a good charge and that will stun them/move them away from his path. Hunter's challenge is a bit more difficult. You have to jump and Headbash the Earthshapers when Hunter knockes them down. The difficulty here, comes from the fact he will shoot them at long range, and doesn't make his target clear until the last second or so.
Not for Shady Oasis. The Orb Challenge here is much easier, Headbash the Hippos encased in stone as soon as you see them, but you're given a larger time span, and a shorter distance to travel than for Hunter's challenge, so you should find this easier. Also, remember to get the Gem container with the target symbol by Headbashing it.
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