SPYRO 3: YEAR OF THE DRAGON PROTOTYPE (04.25.2000) [PS1/PSX] Gameplay

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โ†œ ๐˜›๐˜ฉ๐˜ข๐˜ฏ๐˜ฌ๐˜ด ๐˜ง๐˜ฐ๐˜ณ ๐˜ž๐˜ข๐˜ต๐˜ค๐˜ฉ๐˜ช๐˜ฏ๐˜จ! ๐Ÿฒ โ† ๐™‚๐™–๐™ข๐™š: ๐™Ž๐™ฅ๐™ฎ๐™ง๐™ค: ๐™”๐™š๐™–๐™ง ๐™ค๐™› ๐™ฉ๐™๐™š ๐˜ฟ๐™ง๐™–๐™œ๐™ค๐™ฃ (๐Ÿฎ๐Ÿฌ๐Ÿฌ๐Ÿฌ) ๐™‚๐™š๐™ฃ๐™ง๐™š: ๐Ÿฏ๐˜ฟ ๐˜ผ๐™˜๐™ฉ๐™ž๐™ค๐™ฃ/๐™‹๐™ก๐™–๐™ฉ๐™›๐™ค๐™ง๐™ข ๐˜ฟ๐™š๐™ซ๐™š๐™ก๐™ค๐™ฅ๐™š๐™ง: ๐™„๐™ฃ๐™จ๐™ค๐™ข๐™ฃ๐™ž๐™–๐™˜ ๐™‚๐™–๐™ข๐™š๐™จ ๐™‹๐™ช๐™—๐™ก๐™ž๐™จ๐™๐™š๐™ง: ๐™Ž๐˜พ๐™€๐˜ผ/๐™Ž๐˜พ๐™€๐™€/๐™๐™ฃ๐™ž๐™ซ๐™š๐™ง๐™จ๐™–๐™ก ๐™„๐™ฃ๐™ฉ๐™š๐™ง๐™–๐™˜๐™ฉ๐™ž๐™ซ๐™š ๐™Ž๐™ฉ๐™ช๐™™๐™ž๐™ค๐™จ/๐™‘๐™ž๐™ซ๐™š๐™ฃ๐™™๐™ž ๐™‚๐™–๐™ข๐™š๐™จ ๐™‹๐™ก๐™–๐™ฉ๐™›๐™ค๐™ง๐™ข๐™จ: ๐™‹๐™Ž๐Ÿญ ๐™๐™š๐™ข๐™–๐™จ๐™ฉ๐™š๐™ง(๐Ÿฎ๐Ÿฌ๐Ÿญ๐Ÿด/๐Ÿญ๐Ÿต): ๐™‹๐˜พ/๐™‹๐™Ž๐Ÿฐ/๐™“๐™—๐™ค๐™ญ ๐™Š๐™ฃ๐™š/๐™Ž๐™ฌ๐™ž๐™ฉ๐™˜๐™ ๐™€๐™ข๐™ช๐™ก๐™–๐™ฉ๐™ค๐™ง: ๐™š๐™‹๐™Ž๐™“๐™š
โฎŸโฎŸโฎŸ

Commentary gameplay of Spyro 3: YOTD Prototype (2000) for the PS1

๐™Ž๐™ž๐™ฉ๐™š: Hidden Palace Org

An early prototype of Spyro: Year of the Dragon for the Sony PlayStation. This build seems to match the one used at E3 2000, as well as the one used in a number of previews and gameplay B-roll footage. The build is an NTSC-U preview build. The disc's file dates and primary volume creation date lists the prototype as being built on 5th April 2000 as opposed to the final's 14th September 2000, but no primary volume modification date is included. Its original disc was labelled with "4.25 E", which likely represents a burn date of April 25th. Oftentimes, the modification dates on the files of Spyro builds (and PSX titles generally) do not match their true modification dates. This, in combination with the fact that no primary volume modification date is listed, and the fact that "4.25 E" so closely resembles some of the build date and version strings used in other Spyro 3 builds (5.25.a, 7.27.a and 9.4) suggests a possible date of April 25th instead, which may be more likely to be accurate due to its use as a versioning number. Either way, the build appears to have been built at some point in April 2000.

๐™Ž๐™Š๐™๐™๐˜พ๐™€: HiddenPalace

[Level Cheats]

Sunrise Spring Home - Inaccessible under normal means - the level can be accessed by activating the Gameshark code 800661EC 0000000A whilst at the title screen, and starting the game.

Sunny Villa - Only accessible through the use of cheat codes. Enter any level via the level select and then enter the following code on the pause menu:
Up, Down, Up, Down, Left, Right, Left, Right, Square, X, X

Sunny Villa - Sheila [๐™„ ๐™™๐™ž๐™™๐™ฃ'๐™ฉ ๐™จ๐™๐™ค๐™ฌ๐™˜๐™–๐™จ๐™š ๐™ฉ๐™๐™ž๐™จ ๐™ก๐™š๐™ซ๐™š๐™ก] - Only accessible through the use of cheat codes. Enter any minigame with area ID 1 (e.g. "Submarines") via the minigame select and then enter the following code on the pause menu:
Up, Down, Up, Down, Left, Right, Left, Right, Square, X, X

Molten Crater - Only accessible through the use of cheat codes. Enter any level via the level select and then enter the following code on the pause menu:
Up, Down, Up, Down, Left, Right, Left, Right, Square, X, Triangle

Molten Crater - Thief Chase [๐™„ ๐™™๐™ž๐™™๐™ฃ'๐™ฉ ๐™จ๐™๐™ค๐™ฌ๐™˜๐™–๐™จ๐™š ๐™ฉ๐™๐™ž๐™จ ๐™ก๐™š๐™ซ๐™š๐™ก] - Only accessible through the use of cheat codes. Enter any minigame with area ID 2 (e.g. "Skateboarding") via the minigame select and then enter the following code on the pause menu:
Up, Down, Up, Down, Left, Right, Left, Right, Square, X, Triangle

Seashell Shore [๐™„ ๐™™๐™ž๐™™๐™ฃ'๐™ฉ ๐™จ๐™๐™ค๐™ฌ๐™˜๐™–๐™จ๐™š ๐™ฉ๐™๐™ž๐™จ ๐™ก๐™š๐™ซ๐™š๐™ก] - Inaccessible under normal means - warping to the level consistently crashes the game due to the level's data overwriting parts of the memory associated with the game's polygon buffer and shared models. To remedy this, the game's stack and heap can be moved upwards by a megabyte, for example with the following Gameshark code:

8002BAC8 0000802F
80029E10 0000802F
8006604E 00000040

Enter any level via the level select and then enter the following code on the pause menu:
Up, Down, Up, Down, Left, Right, Left, Right, Square, X, Right

Additionally, the console or emulator being used must have 8MB of RAM installed.

Crawdad Farm - Only accessible through the use of cheat codes. Enter any level via the level select and then enter the following code on the pause menu:
Up, Down, Up, Down, Left, Right, Left, Right, Square, X, R1

Spike's Arena [๐™„ ๐™™๐™ž๐™™๐™ฃ'๐™ฉ ๐™จ๐™๐™ค๐™ฌ๐™˜๐™–๐™จ๐™š ๐™ฉ๐™๐™ž๐™จ ๐™ก๐™š๐™ซ๐™š๐™ก] - Only accessible through the use of cheat codes. Enter any level via the level select and then enter the following code on the pause menu:
Up, Down, Up, Down, Left, Right, Left, Right, Square, Square, Up





0:00 Intro

0:50 Main Menu/Info

[Accessible only through cheats]
3:07 Sunrise Spring Home
5:20 Sunny Villa
10:52 Sunrise Spring Home
17:35 Molten Crater
21:20 Crawdads Farm [Sparx Bonus Level]

[Main Prototype Levels]
24:07 Cloud City - Cloud Spires
31:32 Country Speedway
33:26 Swamp Party - Spooky Swamp
36:16 Rhynoc Mini Boss
37:39 Swamp Party - Spooky Swamp
37:51 Roo Stomp [Mini Game]
40:09 Rice Paddies - Bamboo Terrace
42:42 Bentley's Mini Game [Mini Game]
44:35 Aztarctica - Frozen Altars
47:36 Lost Fleet
51:24 Iceberg - Icy Peak
55:09 Figure Skating [Mini Game]
57:10 Iceberg - Icy Peak

[Sub Character Main Levels]
58:48 Sheila's Alp
1:02:18 Sgt. Byrd's Base
1:07:41 Bentley's Outpost
1:12:40 Agent 9's Lab

[Mini Games]
1:16:03 Boxing
1:17:43 Skateboarding
1:19:23 Submarines
1:21:18 Tiki Heads
1:23:19 Thief Chase [Icy Peak]
1:25:28 Rhynoc Blast

1:25:57 Outro



Enjoy!โ˜บ๏ธ


Emulator: ePSXe 2.0.5
www.epsxe.com



#spyro
#spyro3
#spyroyearofthedragon
#techdemo
#prototype
#ps1




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Tags:
PS1
PSX
TechDemo
Spyro3
SpyroYearOfTheDragon
Insomniac
SCEA
UniveralInteractiveStudios



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