SRB2Kart (2.0 Indev Beta) - Toxic Palace [OpenGL]
Recorded from the SRB2 2.0-based indev build released in April Fools Day 2020 (which means that this is sort of a beta version of SRB2Kart). This build is built on top of KartZ's previous work, so it still has oddities like the sticky wall collisions and hops when drifting, but the shields are gone, the character sprites were remade, the HUD resembles V1's, and the drifting is altered.
First lap was the best first lap I've got on this version, but then I choked hard in the next two, but eh. Final time was 3'04"54
Anyways, this version of Toxic Palace resembles a lot the final version, though with some details that might be different if looked closely at (like the booster panels), but a few details might be different because of OpenGL inconsistencies. I can only record the game in windowed mode, but Software windowed in this version only allows up to 640x400, so I tried OGL + Fraps instead.
This footage was recorded to be used in SRB2Kart The Documentary, a huge article I've been working on to document from the predecessors, development, release and post-release content from SRB2Kart. So this is a part of showing what this 2.0 indev build included in it for reference purposes.
Uploads of footage from other tracks in this build will be uploaded to my alt channel instead (though there might be more exceptions down the line like this one):
https://www.youtube.com/channel/UCQm5Sz1vncl_2V-Li4hcw1A