🔊Stability FIX, wolves & no attack cooldown bug in Going Medieval | Survival 2nd Let’s play EP#11

🔊Stability FIX, wolves & no attack cooldown bug in Going Medieval | Survival 2nd Let’s play EP#11

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Published on ● Video Link: https://www.youtube.com/watch?v=T7iK_Il90es



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Category:
Let's Play
Duration: 32:43
1,044 views
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With your suggestions the stability of my buildings is fixed and I test out the combat bug / exploit for no cooldown of melee or range attacks you also suggested to me. You will get to see it used on a pack of hungry wolves which attack my survival Let’s play village in Going Medieval mid winter, and witness just how effective that no attack cooldown bug / exploit is. I also find a bunch more animation bugs which go from laughable to problematic very quickly.

🎪Going Medieval Playlists:🎪
Guides and Tutorials:
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
Let's plays and gameplay:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB

📛Roads In Going Medieval https://youtu.be/4CO4atDdKZk
🔺Structural Stability in Going Medieval : https://youtu.be/XTfHj4hONmc
🏹Breakdown of Weapons & Armors in Going Medieval : https://youtu.be/KUNdKe3A92A

⭐ MORE UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj

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Chapters
0:00 Explanation
0:46 Analyzing Stability problem
1:03 Subscriber’s suggestions
1:37 Stability bug fixing
4:14 Winter, cold and jobs
5:36 Keeping meals fresh in Great Hall
6:33 Weird animations at table
7:17 Winter jobs and leveling skills
8:22 Ferocious swarm of hungry wolves
9:09 To ARMS! And into armor!
10:49 Setting up a trap
13:04 Trap fails…
13:30 Hunting party
13:48 Testing out a combat exploit
15:05 “Meat is back on the menu boys!”
16:31 Trying to remove armor...
19:28 Speed, roads and armor
20:07 Skinning wolves for food and leather
20:55 New tech and research
22:00 More items, more space, more shelves
25:54 Food, heat, jobs
28:40 Library, workshops, Kitchen
30:17 Future plans
31:50 More funny animations

💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y

Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!

🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/

Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.

Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.

Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.

BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.

#GoingMedieval#Stability#Combat




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2021-08-29🔊Doors controlling temperature in basement with shelves in Going Medieval | Underground village #9
2021-08-26🔊Winter is coming! Get food on shelves & warm clothing | Going Medieval Survival 2nd Let’s play #8



Tags:
Going Medieval winter food
Going Medieval aggressive wolves
Going Medieval battle keep
Going Medieval bookshelves
Going Medieval stability fixing
Going Medieval settlers size
Going Medieval no attack cooldown
Going Medieval food in great hall
Going Medieval winter days
Going Medieval winter animals
Going Medieval hunting party
Going Medieval bugs and exploits
Going Medieval combat expolit
Going Medieval survival
Going Medieval gameplay
Going Medieval no reload



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At present, perafilozof has 803,209 views spread across 86 videos for Going Medieval, and roughly a days worth of Going Medieval videos were uploaded to his channel. This makes up 13.75% of the content that perafilozof has uploaded to YouTube.