Star Citizen Dev Chris Robert's Talks DirectX 12 | DX12 Is Easy If You Want Average Results

Channel:
Subscribers:
106,000
Published on ● Video Link: https://www.youtube.com/watch?v=gY-xG0QjGTw



Star Citizen
Game:
Duration: 11:51
1,786 views
67


http://www.redgamingtech.com for more gaming news, reviews & tech
http://www.facebook.com/redgamingtech - Follow us on Facebook!
https://twitter.com/RGTCrimsonRayne - Paul's Twitter


http://www.redgamingtech.com/order-1886-graphics-analysis-frame-rate-testing/ - physical based rendering link

http://www.redgamingtech.com/ps4-architecture-naughty-dog-sinfo-analysis-technical-breakdown/ - multi threading on new game engines.

Cloud Imperium Games developer Chris Robert's is currently working on the eagerly awaited Star Citizen, a fully realized DirectX 12 game. Chris Robert's discusses the highs and levels of DX12, Vulkan and other low level apis.



Royalty Free Music - www.audiomicro.com/royalty-free-music




Other Videos By RedGamingTech


2015-10-02Oculus Rift Will Cost Upwards Of $350, Says Founder | Price Too High?
2015-10-02Assassins Creed Syndicate Will Have Microtransactions | Ugghhhh
2015-10-02Batman Arkham Knight PC Port Not Back Until At Least End of October
2015-10-01VR Dev Talks Oculus Rift vs HTC Vive vs Playstation 4 | 3, 2, 1... FIGHT
2015-10-01UK Residents Can Now Get Full Refund On Defective Digital Products
2015-10-01We Won! Square Scraps Augment Your Pre-order For Deus Ex Mankind Divided !
2015-10-01Let's Play SOMA w/ Scare Cam | Part 7 - Frictional, How Could You?! | 1080p PC Gameplay
2015-09-30Epic Games Tim Sweeney Talks Virtual Reality And His Vision For a VR Future
2015-09-30Nvidia Launches GeForce Game Streaming | Up To 4K 60FPS AAA Games for $8 A Month!
2015-09-30Sony's Shuehei Yoshida Says Virtual Reality is The Future of Gaming & Talks On PS4's Success
2015-09-30Star Citizen Dev Chris Robert's Talks DirectX 12 | DX12 Is Easy If You Want Average Results
2015-09-29Valve Says "Blame The Developer" If VR Makes You Sick | I Say, We Need To Work Together
2015-09-29Let's Play SOMA w/ Scare Cam | Part 6 - Teleporting Enemies?! | 1080p PC Gameplay
2015-09-29Playstation TV Hack / Exploit Gives Access To More Vita Games - So Why Lock Them Off To Begin With?
2015-09-29AMD's Discussions With Silver Lake Fall Through - Company Must Look For Other Cash Injections
2015-09-28Dan Ginsburg Says There’s “No Reason” to Choose DirectX12 Over Vulkan | DX12 Vs Vulkan - FIGHT!
2015-09-28Rainbow Six Siege Has No Story Mode - Shouldn't They Have Told Us Earlier Than This?
2015-09-28RIAA Admits That DMCA Doesn't Stop Piracy - So What's The Point Of It Then?
2015-09-28Let's Play SOMA w/ Scare Cam | Part 5 - Searching For The ARK | 1080p PC Gameplay
2015-09-27Nvidia Unveil Their Fastest GPU Ever | Dual GM200 Graphics Card On The Way
2015-09-27DirectX 12 Multi Adapter Hard To Implement According To Brad Wardell Of Stardock



Tags:
Star Citizen
DirectX 12
cryengine
unreal engine 4
unreal engine 4 dx12
directx 12 development
game development
performance
hardware
news
technology
chris roberts
chris roberts development
dx12
dx12 vs vulkan
vulkan
dx11 vs dx12
cpu
threading
draw calls
gpu
gaming
pc gaming
xbox one
playstation 4
low level api
vulkan api
star citizen dx12
ashes of the singularity
multhreading
compute
asynchronous compute
chris roberts dx12