Star Citizen Dev Chris Robert's Talks DirectX 12 | DX12 Is Easy If You Want Average Results
Channel:
Subscribers:
106,000
Published on ● Video Link: https://www.youtube.com/watch?v=gY-xG0QjGTw
http://www.redgamingtech.com for more gaming news, reviews & tech
http://www.facebook.com/redgamingtech - Follow us on Facebook!
https://twitter.com/RGTCrimsonRayne - Paul's Twitter
http://www.redgamingtech.com/order-1886-graphics-analysis-frame-rate-testing/ - physical based rendering link
http://www.redgamingtech.com/ps4-architecture-naughty-dog-sinfo-analysis-technical-breakdown/ - multi threading on new game engines.
Cloud Imperium Games developer Chris Robert's is currently working on the eagerly awaited Star Citizen, a fully realized DirectX 12 game. Chris Robert's discusses the highs and levels of DX12, Vulkan and other low level apis.
Royalty Free Music - www.audiomicro.com/royalty-free-music
Other Videos By RedGamingTech
Tags:
Star Citizen
DirectX 12
cryengine
unreal engine 4
unreal engine 4 dx12
directx 12 development
game development
performance
hardware
news
technology
chris roberts
chris roberts development
dx12
dx12 vs vulkan
vulkan
dx11 vs dx12
cpu
threading
draw calls
gpu
gaming
pc gaming
xbox one
playstation 4
low level api
vulkan api
star citizen dx12
ashes of the singularity
multhreading
compute
asynchronous compute
chris roberts dx12