Star Trek Doom Project: Demo 4 2016 (GZDoom mod) - Part 1/2

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Published on ● Video Link: https://www.youtube.com/watch?v=Ds_ZKbQe0Zw



Duration: 14:20
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ABOUT:
I originally worked on and off the Star Trek Doom Project from 1997 to 2012. I have now resumed the project in 2016 and have totally redesigned & remastered it for GZDoom. All aspects of Doom II have been completely modified. New Textures, enemies, weapons, music and sounds. The Enterprise-D is in its seventh year of service (Between Season 7 & Generations Film), you play a young junior Lieutenant sent out to test upgrades on a shuttlecraft when a futuristic Borg cube emerges from a temporal portal launching a devastating attack on the Enterprise. After seeing the Borg Cube destroyed by Species 8472 emerging from the same time portal you decide to return to the Enterprise to try and help take back the ship.

CONTENTS:
This part 1 video covers you fighting your way around the Enterprise. Part 2 covers you infiltrating the remains of the Borg cube and visiting the Bridge of the Enterprise.
Part 2 is here:
https://youtu.be/yKR4-79l8-k?list=PL7817AA04A236E9F7

DISCLAIMER: From the very beginning in 1997 I wanted to have the player fighting the Borg & Species 8472 on the 2371 Enterprise D & also inside a Borg cube but since that’s not possible in the canon/prime timeline I had to do some ‘creative thinking’ story wise to make it happen (basically I had to do a JJ Abrams lol). Also I needed a scifi replacement for the Doom chainsaw so I stuck in a lightsabre and called it a ‘Overloaded plasma torch’ (like the one the terrorist at Arkaria Base used) for a bit of close range fun. I’m open to alternative suggestions if purists really hate this stuff but a bat'leth is not going to be sitting in a Federation transporter room cupboard haha.

LINKS:
For more information, screenshots, animations+descriptions of all weapons & monsters you’ll face, and of course THE DOWNLOAD LINKS for the demo and required files check out my Star Trek Doom website here:
http://blakessanctum.x10.mx/Mods/Doom/
Or on ModDB:
https://www.moddb.com/mods/star-trek-doom-project

HISTORY:
Version 0.4 (Demo 4 2016)
The remake I never thought I’d do. After learning how to make advanced ZDoom levels and watching the TNG blurays I restarted my level from scratch and added so much more.
Changes/Additions:
- All existing rooms rebuilt from scratch using blueprints and screenshots from TNG blu-rays. New rooms take advantage of GZDoom engine enhancements (slopes, tables, GL lighting effects).
- All existing textures replaced and re-drawn by me using screenshots from tech manual, books and TNG blu-rays.
- All of Ryan Polczer's original Borg’s replaced with improved versions modified by me. Eg Drones skin recoloured (zombie grey instead of pink/orange) & doomguy heads replaced with Borg ones on assimilated crewmembers.
- Added 2 new Borg assimilated crewmembers (Blue & Yellow) and a new Borg Queen Boss (created by me from a Spider Mastermind)
- All of Justin Fisher’s Aliens modified, recoloured and replaced heads to create various Species 8472 breeds (never thought I’d get to this one lol).
- In-game Intermission Cut scenes finally created to convey the story of the mod.
- New Maps with new rooms created: Type 6 Shuttle, Damaged Borg cube corridors & rooms, Epic super Borg alcove room, Borg power core, and Enterprise D Bridge using Generations film design.
- Replaced old personal quarters with another Transporter room (not sure why I originally thought someone’s quarters would be next to the transporter room lol) and also the empty turbo lift shaft areas with a functioning turbo lift.
- Replaced nearly all sound effects with higher quality ogg versions removing a lot of the weird sound issues (cracks and blips).
- Midi tracks replaced with high quality midi to mp3 conversions and 4 new trek music tracks added.
- New weapons & Ammo: Mobile Photon Torpedo Launcher (ripped RPG from Duke Nukem & modified by me), Tetryon Pulse Launcher (ripped Quantum Burst from Voyager Elite Force 2 & modified by me), and a Combat Mech Suit from the future (story device giving 100 armour).
- Implemented proper sliding doors with correct sound effects throughout levels.
- New World effects added: Glowing lights (GL effects), earthquake effects, spark effects, smoke/steam/fog effects, and multiple fire effects.
- Special end game story full screen cut scenes created.

-~-~~-~~~-~~-~-
Welcome To Blake's Sanctum! :)
Intro: https://youtu.be/EsSfHqBz2IU

If you wish to donate or support my work:
Youtube Subscription: https://youtube.com/c/BlakesSanctum?sub_confirmation=1
Paypal Donation: https://paypal.me/blakessanctum
Patreon: https://www.patreon.com/blakessanctum
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Doom II: Hell on Earth Statistics For Blakes Sanctum

Currently, Blakes Sanctum has 13,981 views for Doom II: Hell on Earth across 2 videos. His channel published less than an hour of Doom II: Hell on Earth content, making up less than 0.52% of the total overall content on Blakes Sanctum's YouTube channel.