Star Wars Galactic Battlegrounds Speedrun - Chewbacca - 1

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Published on ● Video Link: https://www.youtube.com/watch?v=xVciKb0BKcI



Duration: 4:41
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Mission 1 - Homecoming

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http://www.youtube.com/view_play_list?p=FF9A01B16B372F25

On this mission you start with just two units, Han Solo and Chewbacca, and must survive four battles. 92 seconds were saved from applying a brand new trick.

I fight the first, and then actually trigger the result of three reinforcements from only one trigger. To spawn a reinforcement you must lower the helth of an enemy building low enough, and the reinforcement will spawn along one enemy Jailer. Turns out, the Jailer is spawned, and its pressence at the bottom corner of the building is what spawns the reinforcement!

These Jailers run away from the battlefield, unless attacked!, then they behave like civilians and try to run away only a small distance, then their scripted scape break and they remain on the battlefield.

So I let this one Jailer spawn, and let the reiforcement trooper to automatically attack it (happens90% of the time), making it move in two attacks right on the second reinforcement trigger (90% of the time again), then make it avoid hitting it (so it remains in a good spot) and let only one of the troopers from the second reinforcement hit the Jailer before the trigger makes it run away from the battlefield. Then manually bring it to the third reinforcement.

All of this is faster than chipping at three different buildings until they bring their reinforcements.

Now with the entire army, use the grenadiers to skip two battles which is very hard, specially with the second battle, the enemies are not dumb enough to blindly follow the attacker and forgot about the rest of my troops, if they fall in the lien of sight, and the grenadier leaves theirs, then they'll default to attacking the rest of units. (50%ish).

I split the army to fight the final battle in two fronts. They usually dont die (75%), and when they do its because the units suffer from the same problem as the enemies, they may decide to ignore an enemy feet away even on aggressive stance.

I leave units on the river because many enemies will come from there and as such the time will be faster if they walk less to their death :D

Hate the game on this level, the Trandoshan just seem to randomly hit your units since they got so low LOS. If your units are not set with No Attack Stance they stop to return fire despite your orders. The reinforcements will not spawn if a unit is standing on the spot the Jailer should. The imperial units will stay at their camp sometimes and make you lose a lot of time. A mounted trooper may decide to leave the base from the southernmost gate and take the scenic route to the battle, voiding the run. The pathing sucks. My units will forget their pathing and attack nearby enemies and buildings despite whatever order was given previously. Etc etc etc.







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