StarCraft II Co-op In-Depth Review - A Real-time Strategy Revolution
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Hey folks,
I'm back with an in-depth review of StarCraft II's Co-op Mode. Hope you enjoy.
Special thanks to feardragon and Max for providing feedback on this video ahead of time.
Timestamps:
-- Introduction (1:05)
-- Co-op's Design Evolution (7:39)
-- The Progression System (16:14)
-- Mission Event Types (28:43)
-- Co-op with 1 or 4 Players (33:43)
-- Bonus Objectives and Attack Waves (39:01)
-- Mission Types and Structure (48:36)
-- Narrative Design (55:25)
-- Miscellaneous (57:18)
-- Trivia (59:57)
-- Final Thoughts (1:02:21)
References:
- http://us.battle.net/sc2/en/blog/19954442/starcraft-ii-the-future-of-starcraft-panel-recap-11-6-2015 (future of StarCraft II, 2015) (archive: http://archive.is/vBhZn)
- https://www.youtube.com/watch?v=MXG_ZGm-UnA (co-op missions preview)
- https://www.youtube.com/watch?v=tj95YA9bdm4 (interview with co-op lead designer David Sum)
- https://twitter.com/starcraft/status/849324143027912704?lang=en (most played commanders as of 2017-04) (archive: http://archive.is/YQK6z)
- http://us.battle.net/sc2/en/blog/21173629/starcraft-ii-going-free-to-play-explained-11-3-2017 (sc2 going free to play) (archive: http://archive.is/MD1cL)
- https://www.youtube.com/watch?v=POVND440XXY (initial co-op concept)
- https://us.battle.net/forums/en/sc2/topic/20749346909 (mixed difficulties, matchmaking, balance, nerfs)
- http://www.teamliquid.net/forum/starcraft-2/528581-interview-with-david-sum-lead-co-op-designer (interview with David Sum, lead co-op designer) (archive: http://archive.is/9RJ0I)
- https://www.gamespot.com/articles/starcraft-ii-co-op-console-considerations-and-the-/1100-6445143/ (interview with Allen Dilling) (archive: http://archive.is/ibC6g)
- https://us.battle.net/forums/en/sc2/topic/20762226469 (weakness of dragoons)
- https://us.battle.net/forums/en/sc2/topic/20749275144 (ton of design discussions, difficulty, rewards, replays) (http://archive.is/tkpoh)
- https://www.youtube.com/watch?v=gldIgd3zjUw (Lowko interview with Matt Morris, lead co-op designer at the time)
- https://www.youtube.com/watch?v=tj95YA9bdm4 (interview with David Sum, lead co-op designer at the time)
- http://us.battle.net/sc2/en/blog/20112699 (masteries and mutations announcement) (archive: http://archive.is/eSi0i)
- http://us.battle.net/sc2/en/blog/20045806/upcoming-changes-to-co-op-missions-2-22-2016 (AI update) (archive: http://archive.is/che2H)
- https://news.blizzard.com/en-us/starcraft2/22316743/co-op-commander-preview-tychus (Tychus preview) (archive: http://archive.is/dS9nq)
- http://us.battle.net/sc2/en/blog/19829510 (first announcement - Allied Commanders Preview)
- http://us.battle.net/sc2/en/blog/19930660/legacy-of-the-void-features-co-op-missions-10-30-2015 (blog on co-op prior to launch) (archive: http://archive.is/lQ6uM)
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