Starcraft II: Co-Op Mutation #166 - Railroad Switch [1 Try vs Tempest Skytoss]
Starcraft II: Co-Op Mutation #166 - Railroad Switch
Just Die! - Enemy units are automatically revived upon death.
Polarity - Each enemy unit is immune to either your units or your ally's units.
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This mutation is so exhausting to do. This is NOT co-op; this is a dual solo because you need to kill the 1st life of your half, and the 2nd life of your ally's half. And each ally needs to kill a full train. It's actually worse than that since together, the allies need to kill the train TWICE before it escapes.
Zeratul's Ambushers are apparently great for damage output vs trains. I wanted to see it for myself, and of course go in as the best commander for this mutation.
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