State of Decay 2 Quality of Life Update 36 - Part. 4
"The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation."
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Update 36 Patch Notes - A Collection of Quality of Life Improvements
With today's update we are addressing a few issues which have been affecting Players, while also implementing improvements. Here's what we've included:
Quality of Life Improvements and Tweaks
You now have the ability to deposit your rucksacks at upgraded outposts (Level 2 or higher).
There is now a ‘Take All’ action for Containers, for the survivors that need to grab everything and run!
There is now a 'Drop Item' action directly from Containers, making it easier to shuffle and transfer personal items around.
This action has also been added to Vehicle Storage (Trunks)
You can now remove weapon attachments from selected ranged weapons in the Supply Locker without needing to equip them first.
The Zombie Trappers and The Cannibals enclaves can now appear once per map (instead of once per community).
Minor Bloater improvements: The VFX and damage of the gas burst are better matched, so it no longer looks and feels like you were damaged unfairly.
To compensate the Bloaters will now also try to get slightly closer to your survivor before exploding.
Better completion counter on Curveballs with objectives. e.g. Under the Weather and Missing a Few Bolts will now read 0/3 deposits instead of 0/1 three times.
A minor change that allows more characters to potentially get the Blood Plague Survivor trait.
Expansion of new randomly generated character names and nicknames added to the pool when creating a new survivor.
Black Heart Curveball Tweaks
It’s been mentioned that the Black Heart can be too dominating on a community, especially when it rolls early, so we made some adjustments to make it feel more balanced and less punishing.
The Black Heart Curveball will now only appear after 6 days have passed (or 2 when moving maps)
The Black Heart Toxic Miasma effect will stop dealing damage sooner (at a higher health threshold), rather than right down to a slither of health remaining. Damage per tick stays the same.
Damage V/O added when taking toxic damage to give additional warning, while also feeling more realistic.
Improved VFX for Black Heart Plague Miasma
Reduced the fuel drain speed for the Black Heart Thick Miasma effect.
Reduced the growth speed for the Black Heart Growing Dominion effect.
Balancing changes to the fire resistant Black Heart Zombies (slower, and cause less sickness/plague build-up per attack)
BUG Fixes
Trumbull Valley CLEO mission edge case fixed. Previously it was possible to end the mission without getting the CLEO device, and then be subsequently unable to get it.
Fix for a crash when attempting to access CachedCommunity after shutdown.
Sentinel Mutation Curveball and the Hyper Auditory Mutation Curveball can no longer roll at the same time; it was an awkward combination as they contradict each other.
Minor Curveball Journal improvements. Fixed UI clipping, and slight adjustment to automatic font resizing.
Miscellaneous text and localization improvements.
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