State of the Art Path Guiding with Blender + Intel® Open Path Guiding Library | Intel Software

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Bring brilliance to lighting scenarios. Render complex indirect illumination for improved sampling quality resulting in less noise using Intel® Open Path Guiding Library (Intel® Open PGL) – now integrated into the Cycles engine in Blender 3.4. Intel® Open PGL provides advanced path-guiding algorithms that artists and designers can use to improve rendering performance and fidelity. See this quick demo where ray tracing software engineer Sebastian Herholz shows noise reduction improvements using Blender Cycles with Open PGL on Intel® architecture.

Learn more about Blender 3.4: https://bit.ly/3Hgnr4r

Learn about using Open PGL in the release notes: https://bit.ly/3HfnkpB

Open PGL library will soon also be part of the oneAPI specification and the Intel® oneAPI Rendering Toolkit, which includes a suite of advanced open source ray tracing libraries available for free: https://intel.ly/3h1lEFR

Related Links:
Open Path Guiding Made Easier: https://intel.ly/3F69Utu

Fidelity-first Ray Tracing in the Heterogeneous Compute Era (comparison of Nvidia Optix and Intel® Open Image Denoise): https://intel.ly/3VXiz8w

Deploy Awesome Stunning Hi-Fi Graphics with Intel® Advanced Ray Tracing: https://intel.ly/3HaYS93

Learn more about openpgl.org: https://bit.ly/3VUSM0z

Download the individual library: https://bit.ly/3iwWMWE

Get the full Intel® oneAPI Rendering Toolkit free: https://intel.ly/3WdPXrR

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State of the Art Path Guiding with Blender + Intel® Open Path Guiding Library | Intel Software




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