(static cam) Flash Point Fire Rescue Extended Gameplay
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A video outlining gameplay for the boardgame Flash Point Fire Rescue. For more game info, http://www.boardgamegeek.com/boardgame/100901/flash-point-fire-rescue
Part I: Gameplay Runthrough
https://www.youtube.com/watch?v=_f-gCfXjDs8
https://www.youtube.com/watch?v=URWHhj0NnSI
Part II: Extended Gameplay
https://www.youtube.com/watch?v=Z37gLHD00pE
https://www.youtube.com/watch?v=HRQmbGoFaT8
Part III: Final Thoughts
https://www.youtube.com/watch?v=v3XPT8nB1vg
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Welcome back! Let's continue with "Rahdo's Goofs"
If you find Goofs I didn't notice Please leave Timestamps :)
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3:28 Actually he didn't forgot, this is still the end of Jen's Turn and now is the time to replenish the Point of Interest
3:39 No... This isn't the end of Richard's turn, this is the end of Jen's Turn, now should be Richard time to play
6:05 Forgot to change the smoke he just placed into fire because it's next to a fire and the door isn't there
9:40 Forgot to make this location a new Hot Spot
11:28 Forgot to place a new Point of Interest
11:59 Crew change is only allowed if you start the turn on the fire truck
13:24 No, Flare-ups happen only when rolling (with the dice) a hotspot, not if fire flashes over to a hotspot
22:08 forgot to place another Point of Interest
26:05 There should have been a flare-up, because it only matters what you roll, regardless of whether the result is smoke or fire. And there can never be 2 hotspots in the same place
28:22 Not in somebody else's turn... It's on the Captains Turn... he has 2 free actions to give orders to other Firefighters
30:32 Forgot to place the new Point of Interest
30:57 and she could have run in now because she has 2 more Action Points to spend, she had 10 at the start of her turn: 3 free movement + 3 banked + 4 from her regular actions...
she spent 4 to carry the victim out + 2 to move the ambulance + 2 move the ambulance so she still has 2 action points to spend
31:09 it's 4 black and 1 Red so it's not there, it was on a spot that already had a fire and would have cause an explosion and blocked the way in for Jen and would also cause a flare up (so that's not luck Richard, it's Cheating)
33:41 Forgot to place another Point of Interest
35:20 Richard could have started by changing to the driver again (spending 2 AP) and then use the other 2 to try to put the fire out and would have the option to re-roll...
35:46 6 Red and 5 Black... It's not in that place!! It would just turn that smoke into fire...
37:39 Again, Flare-ups happen only when rolling (with the dice) a hotspot, not if fire flashes over to a hotspot.