Stereo "3D" 360 "Hot Cocoa in VR" revised for 6K, HDR and AmbiX

Stereo "3D" 360 "Hot Cocoa in VR" revised for 6K, HDR and AmbiX

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Published on ● Video Link: https://www.youtube.com/watch?v=QrhcfjPFaEk



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This stereo 360 version of the VR Experience "Hot Cocoa in VR" created for the holidays has been rendered in 6K from a modified and recompiled Unreal Engine 4.26 that allows up to 16K x 8K cube map capture in 10-bit Apple Pro Res LT with recreated soundfield recaptured using a never before published method within Adobe Premiere using the the Mathias Kronlachner Ambisonic VST libraries. ( http://www.matthiaskronlachner.com/ ) and the new VR visualization & auralization tools in Premiere.

Even though Premiere can only work with 1st order Ambisonic audio (AmbiX), this method is more than adequate for assembling, editing and positioning audio in the soundfield without requiring another audio spatial application like FB Spatial Workstation, Reaper or Pro Tools for Google YouTube 360 Video with AmbiX immersive audio. Keep in mind you can still bring your rendered audio/video file into the Spatial Workstation encoder for Facebook reencoding as done on my 'Owl Creek Technologies' page: https://fb.watch/2Yy0G7c5yY/ It should be noted that Facebook does not allow for HDR and limits resolution to 5120 x 5120 Over/Under stereo 360. In trying to upload this 6K HDR video with a this AmbiX audio track converted for Facebook, it became an unwatchable mess. Converting it to 5K was not enough, and finally had to remove HDR encoding. Sadly, I did not do a proper conversion to SDR and the lower end is now crushed. Here on YouTube, they do a pretty good job of converting back to SDR so don't lose as much detail in the shadows.




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3D
3D Scanning
3D Printing
All Things 3D
3D Design
VR
3D Visualization
Facebook
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360
AmbiX
Ambisonic
Oculus
Steam VR
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