Stormbird to Thunderjaw - Horizon Zero Dawn 10 (Gameplay Walkthrough Broadcast) [ps4 720p60]
Thanks for joining me on my first play through of Horizon Zero Dawn as I walk through where to find the best machines to fight, side quests, main storyline quests, and more!
Started things off with a Stormbird fight.
I upgraded my weapons to all available shadow types. Very rare. Then headed toward a new bandit camp. I found Nil out in the desert with a side quest.
Out in the desert I ran afoul of a Thunderjaw and it was very nasty but I overcame it's many weapons and brought it down with the help of some Carja hunters.
In this stream I found these machines:
Stormbird
Thunderjaw
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Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4. The game was released worldwide in 2017.
The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been cloistered her whole life, she sets out to discover the dangers that kept her sheltered. The character makes use of ranged, melee weapons and stealth tactics to combat the mechanised creatures, whose remains can also be looted for resources. A skill tree facilitates gameplay improvements. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake while the main story guides her throughout the whole world.
Development began in 2011. Mathijs de Jonge, the game's director, considered it "the most risky" idea of those that were pitched. The concept explores the contrast between the beauty and danger of the game's setting. Guerrilla Games emphasises trial and error as the basis for playing the game, choosing not to implement a tutorial. The game engine, Decima, was previously engineered for Killzone Shadow Fall and altered for Horizon Zero Dawn, the first intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game.
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