STRAFE — Part 2 — Getting lost in intricate levels ...
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I came back for another session of STRAFE, and ended up discussing the tradeoffs you make with different types of procedural generation. You can lock it down to make it impossible to get lost ... but then you lose some surprise and intricacy. STRAFE leans in the other direction, which means I spend some time running in circles ... but the levels are fascinating.
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