Stranglehold Gameplay Walkthrough Part 3 Xbox 360, Ps3
Stranglehold Gameplay Walkthrough Part 3 XBOX 360
Stranglehold Let's Play Part 3
Stranglrhold XBOX 360/PS3 720 HD
Stranglehold Gameplay Playthrough Part 3
Stranglehold Gameplay No Commentary
Stranglehold is a third-person shooter developed by Midway Games' Chicago studio, released in late 2007 for Microsoft Windows, PlayStation 3 and Xbox 360. It is Midway's first game to use Unreal Engine 3, and was developed in collaboration with John Woo.
In latter-day Hong Kong, a policeman goes missing. The department is dumbfounded by the disappearance until they receive a ransom call from an unnamed source. The kidnappers request that a single officer appear at Kowloon market. Lee, the chief of police, believes this request to be a trap and plans to send in a squad. One officer, Jerry Ying, disqualifies himself from this role, claiming that an appearance as an officer will blow the cover he's used to infiltrate a Triad group called Dragon Claw. Instead, Inspector Tequila Yuen decides to go to Kowloon alone
During play, jumping in any direction or interacting with any object while aiming at an opponent (or pressing a certain button) will slow time, creating a short window during which Tequila can shoot at targets.[9] This technique— called Tequila Time —generates a cinematic effect that mimics Woo's. Tequila Time is managed through a meter which drains with use and regenerates with time. Tequila can also make use of his environment, moving up and down railings, swinging from chandeliers, and sliding across tabletops and riding on carts while shooting at enemies.
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