Street Fighter 6's Most Frustrating Issue - Talk and Block
After playing enough fighting games you naturally develop sensitivities and intuitions for how they feel and flow, and since the genre is so often explored on a frame by frame basis, our tuning tends to be extremely precise. Street Fighter 6 players have been experiencing what many are calling dropped inputs as it seems the game deviates, at times, from traditional feel and flow.
Frustrations surrounding inputs have been fairly prominent since the game launched back in June, and still continue here some four months later. The community has been exploring what exactly is going on, and while we don't have all answers, we are now able to highlight a handful of various input issues and begin to understand what they are as well as what they aren't. Catalyst, DreamKing, and I put these issues under the microscope as we explore why it feels like we often experience incorrect moves, eaten inputs, (which actually isn't really what's going on) and other similar scenarios.
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Twitter:
https://twitter.com/Veloc1raptor
https://twitter.com/thekingofdremes
https://twitter.com/CatalystEH
https://twitter.com/eventhubs
Main site - https://www.eventhubs.com/
Big Nasty Kail Parry Bug video: https://www.youtube.com/watch?v=BOGUg7unJos
Hotashi Marisa input video: https://www.youtube.com/watch?v=tHhaNFD3z-Q
Loïc *WydD* Petit's Twitter: https://twitter.com/WydD
Timestamps:
00:00 - Airing out Frustrations
06:13 - Getting incorrect moves
11:03 - Street Fighter 6's move priority hierarchy
15:08 - Why it feels like Drive Rush eats your inputs
19:14 - Should we accept, or hope/ask for alterations from Capcom?
24:17 - Pros/Dangers of changing Drive Rush
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Street Fighter 6 Statistics For EventHubs
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