STRIDER - OST - Kazahk Theme
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In 2009, a Strider reboot was in development by Grin. However, due to financial difficulties that bankrupted the company, the game was cancelled.
Development of the 2014 game was made possible thanks to the series' popularity especially in thanks to Capcom's surveys and forums. Strider was announced by Capcom in July 2013 during the San Diego Comic-Con. Capcom found Double Helix could work well with their Osaka studio which handled the character designs and game design. Producers from the game commented they wanted to make the classic Strider games less linear and expand their length to satisfy current generation's players. Due to the character's popularity, developers want him to retain all of his abilities from the first and second Strider games but at the same time encourage the players to obtain new skills in order to progress and provide more variety. This was how the team had the idea of giving Cypher the power to change forms. Additionally, the team wanted to contrast other games that start with the character completely powered up just to remove most of his skills in the game's beginning.
Kouichi Yotsui, also known as "Isuke" and original designer of the first arcade version of Strider, was not involved in the development of the 2014 game but gave his blessing by giving his prayers to Capcom USA.[9] One of the staff's main influences is the video game Shadow Complex as producer Andrew Szymanski wanted Strider to imitate the game's balance between combat, speed and exploration. The action in the reboot is eight times faster than the original game, making this balance one of the staff's greatest challenges. Hiryu's appearances in the Marvel vs. Capcom series also influenced the character's gameplay mechanics.
The game's soundtrack features multiple homages to classic Strider themes but with several modifications. The sound quality is also meant to resemble the music from the original games.