Stronghold Crusader HD - Crusader 'First Edition' Trail - Mission 40:The Dunes [1080p60FPS]
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Mausser Gameplay
Stronghold Crusader HD
Crusader 'First Edition' Trail
Mission 40: The Dunes(1549 A.D.)
40.The Dunes
Lord Mausser
Lionheart,Richard I
vs
Pig,Duc Truffe
Pig,The Duke of Pigsbury
Pig,"The Hog"
Pig,"The Old Boar"
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Walkthrough:40. The Dunes
This mission pits you against four Pigs with the help of Richard the Lionheart on a map where economically you have very little. Zero access to farm land, difficulty seizing far away stone and iron, and with just a little bit of forest, you're basically on your own. With a mere 4000gp, how do you forge an economy from nothing? That's actually a thought construct I've been thinking about, and I have just the trick!
Our gamer challenge today is going to be defeating all of our enemies and protecting Richard with absolutely zero resources from our environment. We're going to buy in raw materials, sell finished products, and use the profit to build an army.
NOTE: This walkthrough is probably going to take longer than the opinion of others because we are going to specifically limit ourselves and not use woodcutters, quarries, or any other resource generation buildings. If you want something more straightforward or easy, you might want to go elsewhere.
Alright, so how do we build something from nothing (or rather, 4000gp)? Today we have two major champions: crossbows and bread. We also have three major benefactors: ale, bad things, and religion! Richard is going to chest-block the Pigs for us pretty well with his siege weapons, but he is going to need some help from us in order to stay standing. However, gladly we barely have to care about our defense because (in my playthrough) I was never attacked by the Pigs as long as Richard was alive.
We're going to start by wrapping our stockpile around our keep. On the left side we'll place our weapon sweatshop, on the right our baking sweatshop. North of the keep we'll place our supporting structures, and to the south our barracks and such.
Place a mill, brewery, and inn north of your keep (the inn can be father back, but you want the mill to have very close access to the stockpile). Place your marketplace wherever is convenient and and buy 5 wheat, hops, and ale for immediate inn functionality. Leaving only a one square gap, place a bakery along the eastern edge of the stockpile, and your granary behind it (with a single gap). On the other side of the keep, place a fletcher on with a single gap up against the stockpile, and the armory behind it with a single space gap. Then we'll place another bakery beside the first, and another fletcher beside the first. This is going to be the fledgling start to our economy.
We want our granary set to ZERO rations (as long as we have one working alehouse per 30 citizens we won't need food), and we want all but one of our fletchers set to crossbows (the other I use to make archers to help defend Richard). Keep in mind that we will need to constantly be buying wheat, wood, and (far less so) hops to make this whole thing run, while selling every crossbow and loaf of bread we produce. At this point we want to place two more hovels as needed, so we have 26 citizens and we're running just under our 30 population cap for our first inn.
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