Sub-Zero in the old MKP games - The glitchy and weird spine rip reactions
I have been noticing in the old MKP games and compilations, that depending on which character you are fighting, if you do a spine rip fatality, once it goes normally, once it goes glitchy. By the glitchy ones I mean:
- the delayed or unfinished animations
- the missing sprites
- ugly palettes
- spriteswaps
- the sprites, that appear when they should not
- an opponent's clone appears
- a dead opponent going crazy.
If you don't know what I mean, just check it out.
The MKP compilations I recorded those were Mortal Kombat Ultimate Tournament (the Mortal Kombat Anthology edit), Mortal Kombat Chaotic and Mortal Kombat Special Edition. In my opinion MKUT is one of the glitchiest and buggiest MKP games so far, because in the other MKP games the certain characters are not as buggy as they are in the first mentioned one.