Subsistence Update - New Game Modes and More!
Subsistence had a new update that included New Game Modes and others changes. Let's go over them!
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Subsistence Patch notes - New game modes (2nd Jan 2017)
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► New Game Modes (easy/normal/HARDCORE):
Much of the feedback from players has been that they either want a greater challenge or a rest from the high-stakes to focus on building etc.
These new modes should now give players more choice to play closer to their own personal tastes. Here’s some key points on the two additional modes:
► Easy mode:
-- Reduced amount of predators.
-- Option to reload previous save game on death (or continue and respawn).
-- Reduced hunter bases and the amount of hunters in each base.
► HARDCORE mode:
-- Only a single life (however additional spawns can be purchased at the bed at an increasing cost).
-- Heightened animal senses and aggression.
-- Reduced starting kit (only an axe, glowstick and pants).
► Player and animal spawns:
I’ve reworked the spawning system to address issues with close proximity to animals when spawning into the world (for both players and animals). I also addressed the bug whereby animals could spawn in player bases.
► Singleplayer launch menu update:
Many players rightly complained about the issue of accidentally clicking on ‘Start a new solo game’ on an existing profile. Now existing profiles don’t display this option, and instead offer the option to clear the profile before starting a fresh save.
► Clearing areas of predators:
Previously, the respawning of animals was extremely quick after killing them, and in fact would not persist in a save game (meaning loading a save game would respawn all animals). There is now a more lengthy cooldown on animal respawns (which persists after loading a save). This means if you clear the predators from around your base, you will have a period of peace.
► Other small fixes:
-- Fixed exploit that allowed players the kill bears with the axe by standing on a foundation and repeatedly interrupting their attack animation.
-- Balanced animal spawns in certain areas.
-- Fixed bug where player’s dropped kit would spawn on the roof or upper floor when killed in a base.
-- Added hints regarding dropped-kit despawn time, animal leveling system and free starter M9.
-- Many other small fixes.
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