SUGARMILL GAMEPLAY 3 - MEDIUM FARM BUILD
Full review coming.
Let's talk: @OpticalOctave
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During the 17th trip to the new indies when entering the Caribbean Sea, a storm awaits and takes your ship in its wrath.
After a few days waiting to see land, finally your crew and you find yourselves in this lush green island.
You must now take charge of this land and make your people thrive or all will die.
After some hard work you have managed to put together a few shacks and storage for some of the goods left by the ship wreck.
You can reconnect with the Crown to find a way back or MAYBE you want to settle in this lush warm land and make your people thrive!
Buy it here: http://store.steampowered.com/app/538...
WHAT THE DEVELOPERS HAVE TO SAY:
Why Early Access?
“SugarMill is a really complex, deep and long game. With early access I will be able to identify where fine tuning is needed and requested by the community. Also balancing is going to be challenged by you, as every building in the game will required real materials to be built. For example, a Bohio (Shack) needs 300KG of wood and 10KG of nails to be built. Now this needs to be perfected for every buildings in the game. Keep in mind you have to build over 50 buildings in order to reach the maximum level of town prosperity.”
Approximately how long will this game be in Early Access?
“It will roughly take around 6 months to polish this game to the degree I always wanted to be. Many things needs to be refined and added to it.”
How is the full version planned to differ from the Early Access version?
“The full version is going to feel finished and it will be heavily shaped by the most active and prominent users. Many additions will be also included in the full version.”
What is the current state of the Early Access version?
“At the moment the game is solid, playable and fun. Roughly eights weeks into beta testing these are the more prominent comments/feedback on the game:
- Awesome looking assets
- Deep and long gameplay
- More tools are needed
Please also be aware that the game does not feel finished at this stage.”
Will the game be priced differently during and after Early Access?
“As the game reaches completion and new features get added, the price might be slightly increased for the full release.”
How are you planning on involving the Community in your development process?
“The community will have the last word in every decision from now on in the development of the game. I will gather users feedback and that will do my weekly schedule of items to complete, based on it. The priority will come, with the amount of times a feature is being requested by the community.
I want SugarMill to become the ultimate village building simulator. And this will become only a reality with the community involvement.”