Super Bomberman 1: Normal Game: Level 6-5 to 6-8 (Final Bosses & Ending)

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This is Bomberman's final charge! After facing a few more monsters, he finally confronts Carat Diamond and Dr. Mook for a 1v2 Diamond Tower final showdown!
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6-1
- Enemies: 3 Pakupas, 2 MetalKuwagens, 3 Robocoms
- Power-Ups: Bomb Up, Bomb Kick, Time

6-2
- Enemies: 2 Kinkarus, 2 Metal Propenes, 4 Robocoms
- Power-Ups: Remote Bomb, Wall Pass

6-3
- Enemies: 2 Red Bakudas, 3 Kinkarus, 2 Robocoms
- Power-Ups: Full Fire, Remote Bomb, 1-UP

Yup, 6-3's items are definitely there to prepare you for the final boss, but you'll need more than that.
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In 6-4, the final stage of the game, White Bomberman has to face off against Carat Diamond and Dr. Mook in their suped-up spider mech: The Spiderer!

The Spiderer's only attack is to release a total of 8 bombs all over the area. Dodge these bombs well, as they all have Full Fire. The Spiderer itself can only be damage by blasting its eye while it's open, and it tends to close it after setting its own bombs. That's why having the Remote Bomb is very important.

After enough torches to the eye, the Spiderer explodes and reveals the dastardly duo of Diamond and Mook. As a true final effort, they will now proceed to kill Bomberman from their little ship, the Ulteru V.

Although they're floating above you with this ship, stand right under them can still hurt and kill you. Also because of this, your explosions are no longer able to reach them, and besides, they only really try to kill you by seeing if you kill yourself with the Curse items they toss. The only way to still damage them is to Bomb Punch your own bombs onto their ship. If you don't have that, wait for it to spawn and don't die after getting it.

For some reason, the bombs don't actually land on the ship, but pass through it and still explode on the ground. Either way, you only have to do this a small amount of times before the Uiteru V finally blows up, too.

This causes a chain reaction that makes the entirety of Diamond Tower crumble to the ground. The White and Black Bombermen then give Diamond and Mook each a well-deserved Shoryuken to the face and finally makes them surrender, thus saving the world.

The credits sequence shows a lot of different things from the game, namely the two Bombermen's interactions with their enemies, as well as Dr. Mook and Carat Diamond lost and without a proper home. They were never seen again.
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Thanks for watching my Super Bomberman 1 playthrough. Its story was pretty self-contained compared to what most of its sequels go through.

I'm going to get a Super Bomberman 2 playthrough going to pick up right after this, and I assure you that game has much more interesting villains for the White Bomberman to face. So stay tuned for that in the future!




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Tags:
bomberman
super bomberman
super bomberman 1
normal game
1-player
playthrough
world 6
6-5
6-6
6-7
6-8
level 6
area 6
final boss
dr. mook
carat diamond
spiderer
uiteru v
ending
credits
hudson soft
nintendo
super nintendo
super nintendo entertainment system
snes



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