Super Bomberman 2: Normal Game: World 2-1 to 2-3
The part of the Five Dastardly Bombers' spaceship that Golem Bomber resides in is a huge flaming furnace factory. After defeating up Magnet Bomber and destroying his medieval castle ship, White Bomberman heads to Golem's domain to show him why you don't play with fire.
Every level in this "world" has at least one furnace that will suck up your bomb if you place one in front of, but then you have to get out of the way as that spot gets torched right after the furnace eats the bomb. From there, trails of oil by the furnace will light up in flames from time to time. Stay off of them right as the screen flashes red, or get burned!
Also. the Soft Blocks of this world are torches that are somehow put out by you explosions. However, they will regenerate after a few seconds if nothing is on them, so don't get caught in a tight place when this happens, you might have to blow yourself up just to break free.
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2-1
- Enemies: 3 Ramosus
- Power-Ups: Bomb Up, Fire, Roller Skates, Pierce Bomb
2-2
- Enemies: 4 Glorins
- Power-Ups: Bomb Up, Fire, Pierce Bomb, Remote Bomb
2-3
- Enemies: 4 Fibers
- Power-Ups: Bomb Up, Fire, Roller Skates, Heart
If you should remember anything from the first Super Bomberman, you should remember how the Remote Bomb and the Pierce Bomb could be combined into the Red Remote Bomb, where it can go through Soft Blocks and be detonated at your own will.
It was an awesome combo bomb to have, so awesome that I guess it was considered overpowered. So the combo was dropped starting with this game, forcing you to decide whether you wanted to use the Pierce Bomb or Remote Bomb on their own. I stuck with the Remote Bomb once I got it.