Super Castlevania 4 [Part 4] - Top Floor
Dracula should really invest in some stable architecture.
I digress, though. I really don't have much to say in terms of closing thoughts on this game. When you think about it, what else is there to really say? SCV4 is one of the biggest classic SNES games out there, and it's always fun to revisit it despite there being a few rough moments here and there (primarily with cheap shots/enemy placements in the later stages). Heck, part of the reason I did this playthrough in the first place was because I actually hadn't played it in so long. To me, that whole formula can make for a really fun playthrough. It almost gives this sense of rediscovering the game after so long, and it can be fun to see what things you remember or know about a game by heart even if you haven't picked it up in a while.
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