Super Mario 64 ~ Part 5

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Super Mario 64
Game:
Duration: 32:53
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Super Mario 64 (スーパーマリオ64) is a 1996 platform video game for the Nintendo 64, and the first in the Super Mario series to feature three-dimensional (3D) gameplay.

Developer(s): Nintendo EAD
Publisher(s): Nintendo
Director(s): Shigeru Miyamoto, Yoshiaki Koizumi, Takashi Tezuka
Producer(s): Shigeru Miyamoto
Composer(s): Koji Kondo
Platform(s): Nintendo 64, iQue Player
Release: [JP] June 23 1996, [NA] September 29 1996, [EU] March 1 1997
Genre(s): Platformer
Language: English
Played on Project64 v2.3.2

As Mario, the player explores Princess Peach's castle and must rescue her from Bowser. As an early 3D platformer, Super Mario 64 is based on open-world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. It places an emphasis on exploration within vast worlds that require the player to complete various missions, in addition to the occasional linear obstacle courses as in traditional platform games. While doing so, it still preserves many gameplay elements and characters of earlier Mario games, and the same visual style.







Tags:
Playthrough
Walkthrough
Gameplay
Super Mario 64
スーパーマリオ64
Platformer
Nintendo
Nintendo 64
iQue Player
Shigeru Miyamoto