Super Mario 64 Randomizer [ep6]: Tiny-Huge Pain In The Ass
I feel like it's just been a thing where I gradually talk lower and lower as the episode goes on, even if I'm not really that tired at the end, and I have no idea why this has been happening. I'm pretty sure this is true as this would explain why I keep having to gradually lower the game volume little by little as the episode goes on, even if the music in the areas I end up in don't get louder over time. Seriously, 91% was more than enough for the 1st part, and I ended up having to lower it down to 88% at the end because I ended up getting a lot more mumbly for no reason. I feel like this is something I'm "getting used to" over time and it's really annoying, and I have no idea why this has started to become a thing in the first place... Or maybe I just get gradually more picky about the volume as I edit the video? I don't know. Anyway, 88% is what I ended up going with for this one, hopefully that's fine.
Other than that, this episode wasn't too bad to edit, at least compared to the last few I've edited lately, including for this playthrough's episodes. I did some stuff yesterday (Sunday) to help make editing today a lot easier, which made things so relatively smoothly. It took about... three hours today to edit it? That's not too bad, especially since the latter part of the video was a bit of a slog because of the "mumbly issue" I mentioned above. I also edited it early enough that it was barely past midnight when I finished. I couldn't get it done BEFORE midnight this time, lol, but whatever.
Anyway, I've finally got a decent amount of free time before I have to record and edit stuff. I really need a break from this stuff for a bit considering what last week was like. I'm definitely not recording anything until Thursday, even though Friday and Saturday probably won't be great editing days again...
(By the way, a few days before I recorded this, I was playing something else on Project64 and shrunk the window down to 800x600 (from 1024x768, the size I have it normally set to when recording this game) and forgot to change it back before I recorded this episode. As a result, I figured I'd recorded this game at 800x600 by mistake, and didn't notice this until the day after. I'd even made some scrolling text at the start explaining this, and uploaded the episode originally with said scrolling text. However, I opened up the game to check something while it was almost done being uploaded, and I realized that, apparently, it sets different window sizes per game... and Mario 64 Rando was still set to the size it is normally set to. When I checked the recordings before I didn't see anything that much different compared to the other episodes... and that's because there WASN'T anything different between them after all. In regards to window size I mean, of course. Anyway, I decided to get rid of that scrolling text and re-upload the video, as it hadn't been that long since I uploaded it anyway (it hadn't even finished uploading, actually). So... yeah, that's a new thing I realized that Project64 apparently does... And it's a pretty recording-friendly thing, actually. For once. Lol.)
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- Playthrough playlist: • #28 - Super Mario 64 Randomizer
- Randomizer: • SM64 Randomizer v1.1 - Randomize Star...
- Recorded: August 18-19, 2024, Sunday (started night before midnight), edited a bit and made border images the same night
- Edited: August 19-20, 2024, Monday (started night before midnight)
- Game was recorded with OBS at 60fps, and was played using my PDP Xbox controller.
- Game audio recorded with OBS (18% vol., 88% in editing) / Mic audio recorded with Audacity (85% vol.)
- Edited with VideoPad / Scrolling text transparency: 80%
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