Super Mario 64 Randomizer [ep9]: The Mario Finale (Except Not Really)

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Published on ● Video Link: https://www.youtube.com/watch?v=5VUpxNXU1RY



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I finished editing this Thursday night, as I expected. Which means, this episode technically took "more days" to edit than Ordinary's episode did... kind of. I didn't edit at all the same night I recorded this on, and I was REALLY tired Wednesday (and yet I got a decent amount of stuff for it, considering). I was feeling decent today, although it was a bit muggy which lessened my mood a bit as I was finishing editing. All things considered it didn't take THAT long to finish, compared to how long editing's been taking for me, anyway. If you're curious, editing today (Thursday) took about three hours, in which I edited the last two parts, which are about 50 minutes long. Not bad, especially considering I took a few breaks because of the mugginess, although I'd finished making a lot of the border images already. Once again, it taking as long as it did was in large part to adjusting the game volume and making sure I was audible enough, which I actually had a lot more difficulty with than I expected. I didn't expect stuff like the Bowser fight and Shifting Sand Land... as a whole to be so loud. After I finished editing, I feel pretty content with my volume choice (87%), which is nice as a lot of the time I'm still pretty iffy about that when I finish editing. I hope you think it's good too, I guess. I feel like I can be too paranoid about this kind of shit, but it is overall an important part of editing, I think.

Anyway, since I've now finished recording and editing my two episodes of the week, I can finally give my thoughts on my "experiment" to do this recording Tuesday instead of Thursday. While it's nice that I don't have to worry about recording/editing anymore this week, especially on Friday and Saturday, I'm feeling... a little burnt out. To be fair I think it's because the last day I haven't done any recording and editing stuff at all was Wednesday LAST WEEK, which means I've been doing this stuff for eight days straight technically. I feel like things okay all things considered, but I don't think I need to pressure myself to do this kind of thing from here on out. Still, I guess if I'm up for it I can try it again, I guess. I think this ended up going a bit better than I expected actually, which is nice. At least the last two things I recorded and edited turned out good, I think.

So... yeah. This playthrough is done now, except not really. I should be recording/uploading the start of "Nonstop mode" two weeks from now. Which I'm assuming will be a shorter playthrough than this one was. If not... I wonder what'll happen in it that'll end up making it longer, lol...

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- Playthrough playlist:    • #28 - Super Mario 64 Randomizer  
- Randomizer:    • SM64 Randomizer v1.1 - Randomize Star...  
- Recorded: September 17-18, 2024, Tuesday (started night before midnight)
- Edited (b.img creation/first part): September 18-19, 2024, Wednesday (started night before midnight), (the rest): September 19-20, 2024, Thursday (started night before midnight)
- Game was recorded with OBS at 60fps. / Controller used: PDP Xbox. / Emulator used: Project64.
- Game audio recorded with OBS (18% vol., 87% in editing) / Mic audio recorded with Audacity (85% vol.)
- Edited with VideoPad / Scrolling text transparency: 80%







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Super Mario 64 Statistics For CS-Masyet

There are 2,896 views in 71 videos for Super Mario 64. The game makes up over 1 day of published video on his channel, or 5.42% of the total watchable video for Super Mario 64 on CS-Masyet's YouTube channel.