Super Mario 64 with Crowd Control // Part 2 of 4 // Nintendo 64
πβ This was my attempt at a 70 star Mario 64 playthrough with crowd control and a blood-thirsty chat out for my head.
Crowd Control, if you don't know, allows viewers to cause effects to happen in a game in real-time. Such as turn the floor to quicksand or ice, make Mario's butt burn, take or give Mario a star, etc.. Hence why I only went for the shorter 70 star run.
Game info from Wikipedia:
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.
00:00 - Exploring the castle
02:20 - Vanish Cap Switch Course
05:15 - Course 8 - Shifting Sands Land
16:50 - Course 7 - Lethal Lava Land
25:15 - Course 6 - Hazy Maze Cave
1:03:21 - Course 5 - Big Boo's Haunt
1:22:40 - More Penguin Race pain
1:26:30 - Course 1 revisited
1:46:52 - Course 9 - Dire, Dire Docks
1:54:28 - Bowser Course 2
2:06:19 - Course 9 revisited
2:09:20 - Course 12 - Tall, Tall Mountain
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