Super Mario Blue Twilight DX Level 6: The Clocktower

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Published on ● Video Link: https://www.youtube.com/watch?v=UH2q3gYX4es



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Duration: 6:06
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Story so far: Mario has entered Bowser's Kingdom. But it seems almost expected, as Kamek swoops right down on Mario, driving him into his tower. Mario now decides to take care of the Magikoopa and makes his way to the top.
Level 6
Next to King Boo's Pad, this is one of the longest levels there is. This requires a certain expertise on wall jumping and triple jumping. If you're having trouble with that, go back to Level 1 to practice. Also, avoid Kamek at all costs. He's magically protected and will hurt you when he dashes through. Also, since this is a large level, you definetly want to be fast to reach the exit without losing a life due to running out of time. When you pass Toad, you get extra time, but not a lot. There are two pipe paths in here, one with the Star Coin and coins and the other with just coins.
Story now: Mario finally seems to corner Kamek. But the Magikoopa isn't ready to call it quits...
Boss: Kamek
Now you face off against Kamek, but he's still impervious to your jumps. Read on for more info (I know you knew that already, but I feel obligated to say it).
Attacks:
Dash- He dashes across the stage and will cause damage if touched.
Fire Spell- Kamek shoots fire at you.
Enemy Spell- Kamek charges and fires a tri-collered spell that summons either a goomba, a white dry-bones, or a bony beetle.
Other Elements
Magic Barrier- Kamek protects himself from Mario's jump attacks.
Mirrors- Four mirrors are set. Read the how to beat for their purpose
Weakness- None
How to Beat:
If Kamek is protecting himself from Mario's jumps, there's only one thing that will stop him..... Magic. Hide behind one of the mirrors and wait for Kamek to use is Enemy summon spell. If it hits the mirror, it will bounce and home-in on Kamek and deal some damage. If it hits the wall, an enemy will appear. Defeat it, as you cannot exit the level until all enemies are gone. What happens is that the spell backfires and not only destroys Kameks shield but.....
Story now: As the last spell hits Kamek, the powerful Magikoopa turns into a defenseless goomba. Mario, with a big grin on his face, squishes him. He's glad that he got to finish off the guy who kidnapped his brother when they were just babies. Now no one stands between him and Bowser.







Tags:
Super
Mario
Blue
Twilight
DX
Level
The
Clocktower
Kamek
Magic



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