Super Mario Bros. Deluxe - The Lost Levels Playthrough (Game Boy Player Capture)

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This is a capture of me playing through all of Super Mario Bros.: The Lost Levels via Super Mario Bros. Deluxe for the Game Boy Color. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).

Following up on my other redone Super Mario Bros. playthroughs, here's the Game Boy Color version of Super Mario Bros.: The Lost Levels (Japan's Super Mario Bros. 2) in 60 fps. Although The Lost Levels is my least favorite Super Mario Bros. game, I decided to post higher quality footage for everyone, even if it meant torturing myself once again with this game's brutal difficulty. For convenience, I'm posting the entire game in a single video instead of breaking it into separate uploads for each world.

However, this was not completed in a single session. I used the game's save function (because of the high difficulty level) and spliced together all the levels to make for an efficient playthrough. Every time you load your save file you revert to small Mario/Luigi, so that's why I sometimes start a level as small Luigi for no apparent reason.

Although The Lost Levels was included within Super Mario All-Stars back in 1993, I never picked up that famous compilation because I always preferred the original NES games over the All-Stars remakes. So I didn't have a copy of The Lost Levels during the 16-bit era, although I did get to play it briefly at a friend's house.

Around the time the Game Boy Color was released, Nintendo announced that it was working on a portable version of the original Super Mario Bros. for the Game Boy Color called Super Mario Bros. Deluxe. Not only did this portable version contain new features such as a map screen, a boo race and a multiplayer mode, but Nintendo Power stated that The Lost Levels would be included within the game as well. I decided I had to get SMB Deluxe, especially since it contained The Lost Levels with graphics much closer to the original Famicom version.

I ultimately received Super Mario Bros. Deluxe for Christmas of 1999 and quickly unlocked the Lost Levels. I probably beat it shortly after that. However, I was ultimately disappointed by the extreme difficulty level, as well the small screen size, which limited my viewing area and made an already difficult game even harder. But there was at least a save feature and unlimited continues. I also liked the new overworld map.

Even though the Super Mario Bros. Deluxe version of The Lost Levels is truer to the original Famicom game than the Super Mario All-Stars version, there are still some notable differences from the original game, such as animated water and lava, Super Mario Bros. 1-style graphics (The Lost Levels has slightly different graphics from the first Mario game), and modified physics. Also, all of the bonus worlds (9 and A-D) are missing in this port. So you can only complete World 8 at most. The bonus worlds were probably cut due to the imbalanced difficulty level caused by the limited viewing area. I'm sure they would have been a nightmare if they were included.

Nonetheless, this is an interesting version of The Lost Levels, and I think people will enjoy seeing footage of the game running on actual hardware. As before, I hope you enjoy watching me torture myself.

Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.




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