Super Mario Bros. Pinball In VR! (Gottlieb 1992)

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I really feel like I'm in the mushroom kingdom arcade here!

Super Mario Bros. is a pinball machine licensed by Nintendo and developed by Gottlieb. It was released in the U.S.A. on April 25, 1992, and a total of 4,200 units was manufactured.[1] The machine is designed by Jon Norris, with artwork by David Moore and Constantino Mitchell. It was the first pinball machine produced by Gottlieb to use the Dox Matrix Display, a screen on the bottom of the lightbox that keeps track of the current score and can also display various animations during gameplay (such as Mario running towards a castle). Despite the name "Super Mario Bros.," the machine appears to share a majority of its artwork with Super Mario World, released two years before. A second pinball machine in the Super Mario Bros. series was released in June later in the year under the name Super Mario Bros. Mushroom World, which seems to be based on Super Mario Bros. 3.

The pinball machine contains many Mario themed interactive features, such as on-field artwork that lights up during gameplay and the main objective of rescuing the princess. There are three flippers; the third found at the top of the playfield on a raised, separate Yoshi-themed area. Underneath this raised area is Luigi’s cave. A blue revolving castle is located at the top of the playfield, which the player is able to "destroy" by shooting at it while "Super Mario". This can be achieved by lighting up the letters that spell S-U-P-E-R, located near the middle of the playfield. The castle has an artwork of King Bowser on the top. A kick save is found on the left outlane. Yellow and blue Warp Pipes on either side of the middle act as slingshots, which powerfully eject the ball soon after it enters. Four sinkholes are seen throughout the playfield, most providing points or a bonus, depending on the situation. Two are seen either side of the field just below the slingshots, one above the third flipper on a raised platform at the top of the playfield and one just in front of the castle. This sinkhole has a plastic tube that runs down to the bottom right hole just above the right slingshot. A wireform ramp leads from the top sinkhole and drops the ball into the left inlane. A few of the sinkholes are able to light up one of the letters that spell S-U-P-E-R. There are three pop bumpers on the top half of the field. These pop bumpers toggle the lights to different types of bonuses the player may receive on the five spot targets.[3]
Rules and gameplay

The aim of the game is to become Super Mario by spelling S-U-P-E-R, which then allows the player to shoot for the castle. Destroying seven castles in seven different worlds will rescue the Princess and the player is then able to enter their name and score. They will receive a replay if the high score to date is beaten. All castles destroyed will be carried over to the next game. This makes it possible to begin a game with six castles, and the player will only need to destroy one to win. But the score would be significantly lower in comparison to gameplay throughout all seven worlds. The player is initially given three balls, but more may be gained during play.
Bonus rounds
The Yoshi-themed area seen in the upper playfield

Entering a round as Super Mario doubles the value of that round, including extra balls. Each round will only last for about a minute. Once a round has been completed, it cannot be played again during the same game. Completing all six rounds in a game lights Castle Special.
Multiball

The game’s video mode is shown after the ball has entered the castle and the Bullet Bill sequence is complete. The Dot Matrix Display seen on the light box will show what appears to be a classic Super Mario Bros. game, where the player runs and jumps across gaps in the ground with a Goal Pole and castle seen at the end. The right flipper is used to jump, while the left is to run faster. 10 million points are awarded for making it to the end; if the player holds the left flipper in for the whole level, the game will award 30 million points instead. When the last castle has been destroyed and the ball has drained, Mario will run across the screen towards the castle. If the player makes him jump during this sequence, they will also rec

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Super_Mario_Bros._(pinball)







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