Super Mario World Custom HD Engine (built from scratch with C++/DirectX)
This is a project I started a time ago for school.
I wanted to built my own SMW-engine without using any tools like ROM-hacking, gamemaker or so..
It's written in C++ using DirectX9.
No demo available yet.
The Engine is fully functionable (for all the features it has got yet), Runs smooth and got only few bugs. Nevertheless its a very early version.
Maybe someday if the engine is far enough I'll start a project called "Super Mario World - The Mushroom Kingdom", which should be a direct sequel to SMW using the same sort of gameplay but with enchancements.
Outstanding Features(compared to SMW):
- 10 multilayer-background; each layer scrolling at other speed
- High-Score-List
- 1024*768 resolution
- graphics are at 2x scale but got a huge improvement (look much better than the originals now)
- much better performance (100+ enemys on screen and 500+ in level not a problem at all - cap not measured out yet; might go even *10^n)
Missing features (compared to SMW):
- Yoshi
- Fire-flower and Cape
- Bosses
- Water
- Spin-attack
- ducking
- power-blocks, springs (just need to be built like any object)
- some graphical effects like bluring, ..
Custom features not built in yet:
- NPCs
- custom powerups
- network multiplayer-mode
- ...
Sry for bad mapping btw, haven't got a map-editor yet and got to hard-code all levels which sucks :/
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