Super Mario World Playthrough | Part 2

Channel:
Subscribers:
9,610
Published on ● Video Link: https://www.youtube.com/watch?v=Tip1Dw1THzM



Super Mario World
Game:
Category:
Let's Play
Duration: 14:58
212 views
2


Welcome back to Super Mario World! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Super Mario World?

Super Mario World is a 1990 platform video game developed and published by Nintendo as a pack-in launch title for the Super Nintendo Entertainment System (SNES). Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a third-person perspective.

The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump.

The player navigates through the game via two game screens: an overworld map and a sidescrolling playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle.

Paths connect to action panels, fortresses, ghost houses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield.

The majority of the game takes place in these levels, populated with obstacles and enemies, with the player traversing the stage by running, jumping, and dodging or defeating enemies. The player is given a certain amount of lives, which are lost when Mario is attacked by an enemy while small, falls into a pit or lava, or runs out of time.

If all lives are lost at any point in the game, the "Game Over" screen will appear, in which the player can continue from the last level played by selecting "Continue". Each world features a final stage with a boss to defeat; each of the seven worlds feature fortresses controlled by one of the Koopalings, and the player also battles Bowser in his castle in the seventh world.

In addition to special items from previous games like the "Super Mushroom" and "Fire Flower", new power-ups are introduced that provide the player with new gameplay options. In addition, the "Spin Attack" jump is initiated with the "A" button. The spin attack allows Mario or Luigi to break blocks beneath him.

The new suit in the game is the cape feather, which gives Mario a cape and allows him to fly. This suit is also similar to the Tanooki Suit from Super Mario Bros. 3 in terms of gameplay mechanics but with a few alterations: you can now hold the B button to fly when Mario is able to do so, and can glide using the cape as a sail. Unlike Raccoon Mario in Super Mario Bros. 3 when powered up with the cape, Mario may fly across the level indefinitely.

The game introduced the ability to "store" an extra power up in a box located at the top center of the screen. Example: If Super Mario obtains a Fire Flower or Cape Feather or picks up another Super Mushroom, a Mushroom is stored in the box. If Cape Mario finds a Fire Flower, a Cape Feather will be stored in the box. The power-up can be released by pressing the Select button or will automatically deploy if Mario is hit by an enemy.

In addition, there are a number of levels that have hidden exits, and as a result there exist several ways for Mario to navigate to Bowser's castle. Furthermore, the exploration of these secret stages lead to stages which while not necessary to the main plot, provide the gamer with more playing experience, such as Special World. Completion of Special World permanently alters some sprites and the overworld map's color scheme.

The game introduces Yoshi, a dinosaur companion whom Mario can ride and who is able to eat most enemies. If Yoshi attempts to eat a Koopa shell (or a whole Koopa), he will hold it in his mouth for a period of time before swallowing it; Yoshi can instead spit out the shell, and it will behave as if kicked by Mario.

Yoshi gains special abilities while holding a colored shell in his mouth: a blue shell enables Yoshi to fly, a yellow shell causes Yoshi to emit dust clouds that kill nearby enemies, and if Yoshi spits out a red shell he instead produces three fireballs. Flashing Koopa shells produce all three abilities, while green shells produce none.

The default Yoshi is green, but the game also contains blue, yellow, and red Yoshis; the player can obtain such a Yoshi by finding its egg in Star World and feeding enemies to it until it matures. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.

#SuperMarioWorld #Gaming #Walkthrough #LetsPlay







Tags:
Let's Play Super Mario World
Mario
Gameplay
Super
World
Funny
Lets Play Super Mario World
Playthrough
#122
TheRhysWyrill
Walkthrough
Comedy
Let's Play
Lets Play
Commentary
The
Super Mario World
Game Play
Video Game
Full Walkthrough
Complete
Full Game
Gaming
Nintendo
PlayStation
Sega
Xbox