Super Meat Boy \ Gameplay - Chapter 1 | Xbox One Backward Compatibility No Commentary
Super Meat Boy is an independent video game designed by Edmund McMillen and Tommy Refenes and developed by Team Meat. It is the successor to McMillen and Jonathan McEntee's 2008 flash game Meat Boy. Super Meat Boy was released on the Xbox 360 through Xbox Live Arcade in October 2010, on Microsoft Windows in November 2010, on OS X a year later in November 2011, on Linux in December 2011 as a part of the Humble Indie Bundle #4, in May 2012 as a part of the Humble Indie Bundle V, on PlayStation 4 and PlayStation Vita in October 2015, on Android and iOS in April 2016, and on Wii U in May 2016. A version for the Nintendo Switch is currently in development.
In the game the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. Additional player-created levels are available for free download.
Development of the game began in January 2009. McMillen worked on level design and artwork, while Refenes coded the game; it was tested primarily by the pair and their families. Initially intended for release in early 2010 for personal computers and the WiiWare download service, the release date was pushed back as the design was changed to include more levels and exclude multiplayer modes. The WiiWare version was canceled due to the service's technical limitations. The music for the game was created by Danny Baranowsky, who had also composed the music for Meat Boy. The soundtrack was released as an album, and music from it was released as downloadable content for Rock Band 3.
The game was critically acclaimed. In 2010, it received awards for Most Challenging Game from IGN, and for Best Downloadable Game from GameSpot and GameTrailers. Critics lauded the game's precise control, retro artwork, and soundtrack. Reviewers generally praised the game's challenge, although some warned that not all players would appreciate the level of difficulty. The game was a commercial success, and sold more than one million copies as of January 2012. A sequel, Super Meat Boy Forever, is currently in development for release in 2018.
A two-dimensional screen is filled with a large U-shaped structure covered in saw blades. A small, red figure is seen moving towards a wall and away from a crumbling dirt patch.
In Super Meat Boy, players must navigate the character through over 300 levels while avoiding traps and hazards such as saw blades and crumbling blocks.
Super Meat Boy is a platform game in which players control a small, dark red, cube-shaped character named Meat Boy, who must save his cube-shaped, heavily bandaged girlfriend Bandage Girl from the evil scientist Dr. Fetus. The game is divided into chapters, which together contain over 300 levels. Players attempt to reach the end of each level, represented by Bandage Girl, while avoiding crumbling blocks, saw blades, and various other fatal obstacles. The player can jump and run on platforms, and can jump off or slide down walls. The core gameplay requires fine control and split-second timing, and was compared to, regarding both gameplay and level of difficulty, traditional platform games such as Super Mario Bros. and Ghosts 'n Goblins.
Developer(s) Team Meat
Publisher(s) Team Meat
Producer(s) Kevin Hathaway
Designer(s)
Edmund McMillen
Tommy Refenes
Programmer(s) Tommy Refenes
Artist(s) Edmund McMillen
Composer(s)
Danny Baranowsky
Ridiculon
Platform(s) Xbox 360, Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, Android, iOS, Nintendo Switch
Release
October 20, 2010
Genre(s) Platform
Mode(s) Single-player
The Xbox Live Arcade (XBLA) version features an unlockable mode called "Teh Internets", which is updated with new, free, officially curated levels. The PC version has a "Super Meat World" section, which allows users to play and rate additional levels that players have created with a level editor. This editor was released in May 2011. Players can also access an unsupported developer mode inside the game to their own levels using the "rough" tools that Team Meat used to create the game.
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