Super Mute World - Area 9 - 4: Alice's Tower (Upper)

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Info: Well I've spent most of the day working on this level and managed to complete it. finally. Being that it's a big level, it took quite awhile. Anyways, here's the 2nd part of Alice's Tower which is the lighter more tricky part. To my surprise, I''ve managed to make this part harder then the bottom lower part of the tower. (Then again, it very well could've just been my crappy controller to why I kept getting hit by everything.) Anyways going to talk about each section individually.

Section A & D: (Vertical Section.) Really not much to explain here as it's pretty straight forward. In these parts you're just moving up, not really any gimmicks here.

Section B: This part is where the traps begin. The fake blocks as used in the lower tower
pretty much exist through out the whole tower. If your wondering what the Glowing Giant Phantos.do, if you have any power ups stored in he item box....well....they take them away if you make contact with them. Also, some of Alice's statues will shoot bullet bills out of them and some won't. (Though that trap extends to section C.)

Section C: This part is a bit hard to explain without mentioning anything about the story. Basically the deal with this room is, your very vulnerable to objects more then usual. Meaning if you hit any spikes, instead of just getting hit you'll be killed on instant and be rerasied back at the beginning of the section. (Hence the attempts text.) Once you reach 0 attempts, the red aura you have around around you will wear off, meaning if you hit any spikes during that attempt you actually will be killed instantly. This section is pretty short though so it isn't too difficult. Well I can't really say this part was influenced by Mario Gives Up because it was only today I realized that, the hack did this already.
(Concepts are sort of different as well.)

Section E: Here is the top and final section of the tower before you reach Alice. This part is pretty simple to explain. In Alice's final attempt to keep you away, the wind is there to push you back. I will probably be changing the strength of the wind though it isn't really a problem at the moment. I basically inserted it without messing with the settings. (Decided I was going to do that later.)

Well, that's it I suppose. This one really did take awhile but I'm glad I've managed to finish it which means Area 9 is officially complete. (Minus bosses, Phantom Alice & Alice.) Think I'm going to go back and finish up some of the earlier areas now. Anyways, Comments and feedback are always appreciated. I'd really like to hear your thoughts/opinions. (First level of the week down, yay.)







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